Thanks guys! I don't like beer, but you can send wine :)
About the offset, there was a margin, I corrected it and added an option to
export per projection files.
I also renamed the git repo, the new url is:
https://github.com/ahmidou/Softimage_tools/tree/master/UVstamp

Cheers


2012/11/4 James De Colling <[email protected]>

> is it lining up 100% with a normal stamp?
>
>
> On Sunday, November 4, 2012, Rob Wuijster wrote:
>
>>  Did a quick test, seems to work fine.
>>
>> Thanks for that! Has been an annoyance for years.
>>
>> And yes, please add this to 2014!!!
>>
>> Rob Wuijster
>> E [email protected]
>>
>> \/-------------\/----------------\/
>>
>> On 3-11-2012 14:08, James De Colling wrote:
>>
>> can someone verify its not lining up correctly?
>>
>>  a 2048x2048 stamp out of the uv editor in the standard way, is slightly
>> larger and 2 pixels left of what the EPS version is kicking out.
>>
>>  seems if I import into photoshop at 2060x2060 and nudge it, it lines up
>> correctly.
>>
>>
>>
>> On Saturday, November 3, 2012, Simon Reeves wrote:
>>
>> Giving it a go thanks!
>>
>>
>>
>> Simon Reeves
>> Freelance 3D VFX Artist
>>
>>  London, UK
>> *email: [email protected]*
>> *website: http://www.simonreeves.com*
>> *
>> *
>>
>>
>>
>> On 3 November 2012 10:07, Stefan Andersson <[email protected]> wrote:
>>
>> Very awesome of you! I'll send Eric the beers as requested... from Eric
>> :)
>>
>>  Note to the* Softimage devs*
>>
>>  1.) Implement these scripts
>> 2.) The lenght of the "Tools" menu in the texture editor is getting
>> really long!
>>
>>  regards
>> stefan andersson
>>
>>
>>
>> On Sat, Nov 3, 2012 at 5:38 AM, Ahmidou Lyazidi <[email protected]>wrote:
>>
>> I have seen some people complaining about the UV stamp feature in
>> Softimage, and I also found it annoying that you can't specifiy the image
>> size, and that it's asking if we want replace the current texture with the
>> UV one, which I'm sure everybody reply "NO".
>> So I gave it a try and it was quite straight forward. I was first
>> thinking writing SVG as it's just xml, but Photoshop can't read them, so
>> instead I found a Python module that can write .eps files.
>>
>> You can download it here
>> https://github.com/ahmidou/Softimage_DEV/tree/master/UVstamp
>>
>> Just copy the files in your plugin folder, the command is located in the
>> tool menu of the texture editor.
>> You can also run it as a command:
>> Application.stampUV( name, path, collection of UVprojections )
>>
>> Ho and the per UV projection is not working yet.
>>
>> Cheers
>>
>> --
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos
>>
>> No virus found in this message.
>> Checked by AVG - www.avg.com
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>>
>>
>>


-- 
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos

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