Thanks guys! I don't like beer, but you can send wine :) About the offset, there was a margin, I corrected it and added an option to export per projection files. I also renamed the git repo, the new url is: https://github.com/ahmidou/Softimage_tools/tree/master/UVstamp
Cheers 2012/11/4 James De Colling <[email protected]> > is it lining up 100% with a normal stamp? > > > On Sunday, November 4, 2012, Rob Wuijster wrote: > >> Did a quick test, seems to work fine. >> >> Thanks for that! Has been an annoyance for years. >> >> And yes, please add this to 2014!!! >> >> Rob Wuijster >> E [email protected] >> >> \/-------------\/----------------\/ >> >> On 3-11-2012 14:08, James De Colling wrote: >> >> can someone verify its not lining up correctly? >> >> a 2048x2048 stamp out of the uv editor in the standard way, is slightly >> larger and 2 pixels left of what the EPS version is kicking out. >> >> seems if I import into photoshop at 2060x2060 and nudge it, it lines up >> correctly. >> >> >> >> On Saturday, November 3, 2012, Simon Reeves wrote: >> >> Giving it a go thanks! >> >> >> >> Simon Reeves >> Freelance 3D VFX Artist >> >> London, UK >> *email: [email protected]* >> *website: http://www.simonreeves.com* >> * >> * >> >> >> >> On 3 November 2012 10:07, Stefan Andersson <[email protected]> wrote: >> >> Very awesome of you! I'll send Eric the beers as requested... from Eric >> :) >> >> Note to the* Softimage devs* >> >> 1.) Implement these scripts >> 2.) The lenght of the "Tools" menu in the texture editor is getting >> really long! >> >> regards >> stefan andersson >> >> >> >> On Sat, Nov 3, 2012 at 5:38 AM, Ahmidou Lyazidi <[email protected]>wrote: >> >> I have seen some people complaining about the UV stamp feature in >> Softimage, and I also found it annoying that you can't specifiy the image >> size, and that it's asking if we want replace the current texture with the >> UV one, which I'm sure everybody reply "NO". >> So I gave it a try and it was quite straight forward. I was first >> thinking writing SVG as it's just xml, but Photoshop can't read them, so >> instead I found a Python module that can write .eps files. >> >> You can download it here >> https://github.com/ahmidou/Softimage_DEV/tree/master/UVstamp >> >> Just copy the files in your plugin folder, the command is located in the >> tool menu of the texture editor. >> You can also run it as a command: >> Application.stampUV( name, path, collection of UVprojections ) >> >> Ho and the per UV projection is not working yet. >> >> Cheers >> >> -- >> Ahmidou Lyazidi >> Director | TD | CG artist >> http://vimeo.com/ahmidou/videos >> >> No virus found in this message. >> Checked by AVG - www.avg.com >> Version: 2012.0.2221 / Virus Database: 2441/5370 - Release Date: 11/02/12 >> >> >> -- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos

