Giving it a go thanks!


Simon Reeves
Freelance 3D VFX Artist

London, UK
*email: [email protected]*
*website: http://www.simonreeves.com*
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On 3 November 2012 10:07, Stefan Andersson <[email protected]> wrote:

> Very awesome of you! I'll send Eric the beers as requested... from Eric :)
>
> Note to the* Softimage devs*
>
> 1.) Implement these scripts
> 2.) The lenght of the "Tools" menu in the texture editor is getting really
> long!
>
> regards
> stefan andersson
>
>
>
> On Sat, Nov 3, 2012 at 5:38 AM, Ahmidou Lyazidi <[email protected]>wrote:
>
>> I have seen some people complaining about the UV stamp feature in
>> Softimage, and I also found it annoying that you can't specifiy the image
>> size, and that it's asking if we want replace the current texture with the
>> UV one, which I'm sure everybody reply "NO".
>> So I gave it a try and it was quite straight forward. I was first
>> thinking writing SVG as it's just xml, but Photoshop can't read them, so
>> instead I found a Python module that can write .eps files.
>>
>> You can download it here
>> https://github.com/ahmidou/Softimage_DEV/tree/master/UVstamp
>>
>> Just copy the files in your plugin folder, the command is located in the
>> tool menu of the texture editor.
>> You can also run it as a command:
>> Application.stampUV( name, path, collection of UVprojections )
>>
>> Ho and the per UV projection is not working yet.
>>
>> Cheers
>>
>> --
>> Ahmidou Lyazidi
>> Director | TD | CG artist
>> http://vimeo.com/ahmidou/videos
>>
>>
>
>
> --
> stefan andersson - digital janitor - http://sanders3d.wordpress.com
>

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