Giving it a go thanks!
Simon Reeves Freelance 3D VFX Artist London, UK *email: [email protected]* *website: http://www.simonreeves.com* * * On 3 November 2012 10:07, Stefan Andersson <[email protected]> wrote: > Very awesome of you! I'll send Eric the beers as requested... from Eric :) > > Note to the* Softimage devs* > > 1.) Implement these scripts > 2.) The lenght of the "Tools" menu in the texture editor is getting really > long! > > regards > stefan andersson > > > > On Sat, Nov 3, 2012 at 5:38 AM, Ahmidou Lyazidi <[email protected]>wrote: > >> I have seen some people complaining about the UV stamp feature in >> Softimage, and I also found it annoying that you can't specifiy the image >> size, and that it's asking if we want replace the current texture with the >> UV one, which I'm sure everybody reply "NO". >> So I gave it a try and it was quite straight forward. I was first >> thinking writing SVG as it's just xml, but Photoshop can't read them, so >> instead I found a Python module that can write .eps files. >> >> You can download it here >> https://github.com/ahmidou/Softimage_DEV/tree/master/UVstamp >> >> Just copy the files in your plugin folder, the command is located in the >> tool menu of the texture editor. >> You can also run it as a command: >> Application.stampUV( name, path, collection of UVprojections ) >> >> Ho and the per UV projection is not working yet. >> >> Cheers >> >> -- >> Ahmidou Lyazidi >> Director | TD | CG artist >> http://vimeo.com/ahmidou/videos >> >> > > > -- > stefan andersson - digital janitor - http://sanders3d.wordpress.com >

