Very awesome of you! I'll send Eric the beers as requested... from Eric :) Note to the* Softimage devs*
1.) Implement these scripts 2.) The lenght of the "Tools" menu in the texture editor is getting really long! regards stefan andersson On Sat, Nov 3, 2012 at 5:38 AM, Ahmidou Lyazidi <[email protected]>wrote: > I have seen some people complaining about the UV stamp feature in > Softimage, and I also found it annoying that you can't specifiy the image > size, and that it's asking if we want replace the current texture with the > UV one, which I'm sure everybody reply "NO". > So I gave it a try and it was quite straight forward. I was first thinking > writing SVG as it's just xml, but Photoshop can't read them, so instead I > found a Python module that can write .eps files. > > You can download it here > https://github.com/ahmidou/Softimage_DEV/tree/master/UVstamp > > Just copy the files in your plugin folder, the command is located in the > tool menu of the texture editor. > You can also run it as a command: > Application.stampUV( name, path, collection of UVprojections ) > > Ho and the per UV projection is not working yet. > > Cheers > > -- > Ahmidou Lyazidi > Director | TD | CG artist > http://vimeo.com/ahmidou/videos > > -- stefan andersson - digital janitor - http://sanders3d.wordpress.com

