but thats more photoshop's fault...

openexr has support for many different compression options...
http://en.wikipedia.org/wiki/OpenEXR#Compression_methods

it could save photoshop layers as channels and with proexr plugin i believe
you can. now with openexr 2.0 coming out they have support for multiple
images for stereo and deep image data for volumetric effects.

now are you sure want your texture artist using openexr? how does softimage
or arnold handle all these new flavors?


On Thu, Nov 15, 2012 at 6:29 PM, Gene Crucean
<[email protected]>wrote:

> That's *exactly *why I hate them. Wayyyy too many flavors and options for
> people to f**k up. Yes they support a lot of features... but I almost never
> want any of them, and I don't want texture guys saving them with layers
> using lzw compression in cmyk ;)
>
> Seriously. They suck :P
>

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