I generalized to make it read easier but won´t insist
on this simplification used for the sake of illustrating
a big, heavy thing that may be intimidating at times,
exceed the scope of ones own field of view or just
as well be magic thing that mostly goes unnoticed.

My primary concern was to point out that there may be
conflicts that will more likely show when running into
the limits of an existing solution and that it may be
surprisingly hard to make people see the benefit of changing
things as first and foremost this means having to put in some
thought, some work and seeing the own area of comfortable control
or personal freedom in danger.

This applies to all positions involved, everybody has to refind
their new place and not everybody likes this.

I also would like to point out that any problem one may run into
in a scenario as such may easily found a criticism and that is
something where it is tempting to boldly react as if that´s uncalled for.

It takes a strong personality to not take this personal but see the
benefit of questioning the current status for the better and be willing
to take this to each and everyone involved who may just be fine with how
things work and not willing to adapt at all.

Which brought me to the Production Team, including the Supervisor.

For them, it´s first of all a problem when all they want you to do
is function in a way that makes them deliver what they have promised
to a client.

Only a few want to realise this ultimately mean responsibility, not just sexy 
power.

Cheers,

tim



On 08.01.2013 18:14, Eric Turman wrote:
Tim: I wouldn't say that *all* pipelines are rigid and unadaptable. If a pipeline is 
thoughtfully built from the ground up to be flexible and scale in scope of its 
"involvement"
from project to project, then it it does not have to be gaff-taped, it simply 
rolls with the needs of a particular style of project.

Sebastien: As far as IT and licensing, the more legwork that you can do for you 
IT guy (proof of license, type of license, download link, etc.) the more that 
he'll see that you are
trying to help him and the more likely that he'll help you back.

Just a thought,
  -=Eric


On Tue, Jan 8, 2013 at 10:21 AM, David Gallagher <[email protected] 
<mailto:[email protected]>> wrote:

    Wow, it's so close to the tweak tool, they should give Softimage a nod.

    This looks great. However, without the rigging integration, it's not very 
alluring to me.
    Dave


    On 1/8/2013 10:45 AM, Luc-Eric Rousseau wrote:

        If you're miserable modeling in Maya, I'd suggest using the NEX
        plug-in for Maya.
        It's very softimage-like, with a tweak tool and a command panel like XSI
        https://draster.com/nex-1.5/__overview.html 
<https://draster.com/nex-1.5/overview.html>

        On Tue, Jan 8, 2013 at 10:12 AM, David Gallagher
        <[email protected] <mailto:[email protected]>> 
wrote:

            "if you have used softimage in production you would doubtless 
realise that
            one does not ease back so readily into maya. "

            Ha! It will be a cold day in hell before I go back to 
modeling/rigging in
            Maya.





--




-=T=-

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