Pipelines are lovely.

Each and every single one of them is different and yet they
are all the same in terms of being rigidly slow in adapting
to the needs they were implemented to adress in the first place.

The only thing worse is a wildly grown, undocumented and none consistent
approach to getting things done quickly and just seemingly efficiently.

No, that´s not true, it´s even worse if the Production team has gotten
used to asking the impossible without bothering about thinking it through at all
but just imposing this expectation down the line.

You want the kids club menu price but the large menu because you´ve come
to think it worked once, it´ll better always work again and again...

That´s problems of growth. Personal and company growth.

At some point, gaffa tape isn´t enough anymore. Neither on the mouth, nor on 
the results.

This shows in conflicts where reasonable communication is avoided because
it implies responsibility the hands-on approach easily and conveniently 
overrides.

It also shows in conflicts where departments start to become hesistant or 
unavailable
because they try to refuse the BS and long for a more reliable, thoughtful and 
ideally
even respectful handling of matters regarding day to day problemsolving.

In short, the wish for strategic planning is expressed in refusing the state of 
affairs.

Not your fault.

Unfortunately also not much you can do about it either but accept that it´s
the messenger that get´s killed first.

I´m with Andy and Eric you have to speak up, but it´s not guaranteed that your
effort will get honoured, instead, chances are that you will get flamed for
creating problems.

That´s where you end up hoping to find reason, that´s where you have to expect 
disapointment.

That´s why I can very well understand how much a simple licensing issue can 
suck.


Cheers,


tim

P.S: Even the best and most prudent Coordinators and Producers hate problems. 
Beware of the canny ones,
they are worse, they will cross you on top...





On 08.01.2013 16:22, Eric Lampi wrote:
I had a similar experience a couple years ago at a studio how has a satellite 
office here in NYC. They were all Maya and they had an overbuilt, convoluted 
file structure that was
really inappropriate for commercial work. So much so that the staff people 
there refused to comply with it. The hoops I had to jump through just to get a 
folder with proper
permissions to set up a workgroup set up on the server was absolutely 
breathtaking. It took more than a week and several long emails back and forth 
explaining what a workgroup was
and why I needed it to be accessible to everyone on the job.  All because of an 
aloof cg director and IT department that put itself above the very thing that 
pays their salaries in
the first place. I think people like that are totally bonkers.

On Jan 8, 2013 9:54 AM, "Andy Moorer" <[email protected] 
<mailto:[email protected]>> wrote:

    I've run into a number of cases where IT at studios bends over backwards to 
avoid having to deal with new software of any complexity, period. In general 
however the CG
    supervisor at any studio is the ultimate authority in what software is used 
in the pipeline. IT has a voice, but they don't produce the product, they are 
there to make that
    production possible.

    If the CG sup says I can use a tool, then IT had better damned well get on 
board or that sup should tear them a new one.

    But adding Softimage into the mix at a maya-only studio is not a casual 
decision, either. It's entirely within the studios right to dictate to their 
artists what tools are or
    are not used, and the artists must respect that with an understanding that 
staying within the pipeline is important.

    In short - who says you can use Softimage? If they say you can, have them 
tell IT to give you the support you need. If IT refuses, escalate the issue to 
the highest level you
    can until something is done, even if it means the decision to use Softimage 
is put in question... A studio where IT rolls over artists instead of enabling 
the, has problems,
    call attention to it.

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