I'm no way an expert MR !
I'm doing very little jobs, with very small power in computing.
An image rarely exceed 5min to render.
I rarely go the photorealistic route (although sometimes I wish). Its rather a mix of NPR and other tricks that makes the pic looks acceptable.

The classroom example here doesn't match my everyday reality.
45min ? I'd go nuts :)

BTW, what's your average render time per pic in production ? (I understand it's pretty vague and may vary a lot)



Le 26/02/2013 10:22, Mirko Jankovic a écrit :
Hmm Arnold long way for production?
I'm not sure but from what I saw, having more predictable results with faster tweaking times with Arnold is waaaaay more production ready than anything with MRay.
Unless you are some king fo MRay genius ofc.
Experience of having to sit through whole rendering waiting if MRay will crash on scene or not... ugh.. not something I would EVER wanna get back to. With Arnold if nothing else I'm sure that it will chew through whatever is thrown to him.
But everyone got their own reasons and in any case happy rendering :)


On Tue, Feb 26, 2013 at 10:17 AM, olivier jeannel <[email protected] <mailto:[email protected]>> wrote:

    I'm quite the opposite.
    I'm rather happy I can still use MR, even if it's rather slow if
    you compare to LW renderer (as far as I remember).
    MR is tweakable to death, and I can always manage to get my
    definitive render to have a "decent" look at afordable time.

    I do start Arnold from time to time, yes it produces much better
    results but its still way to long for a production, specialy these
    days when every body ask for 1080P.






    Le 25/02/2013 20:31, Vladimir Jankijevic a écrit :
    I think it's still worlds apart from anything that comes out of
    Arnold and/or Maxwell. Yes I know it's only envAO, but still. I'd
    rather let it render twice the time to have a
    really beautiful render than have to fake all of the illumination
    and get something like this.

    Oh man, I'm so happy I'm not in Mental Land anymore...


    On Mon, Feb 25, 2013 at 8:04 PM, Tim Leydecker <[email protected]
    <mailto:[email protected]>> wrote:

        Thanks for the hint to unified sampling!

        Nice.

        Here´s a mR unified sampling version with DOF.

        *Switched to Gaussian (3) for Filtering.
        *1/8/1/0.032 unified sampling settings...
        *mia_lens_bokeh used 4 samples, should have been 6.
        *global Ambient Occlusion Rays = 64, should have lived with
        48 as before.
        *mib_lens_clamp (0-1) added to get rid of some hard to filter
        hotspots.

        MacPro2008//2.8GHz//7cores rendering in low priority

        ' INFO : RC   0.10 info : rendering statistics
        ' INFO : RC   0.10 info :   type             number   per eye ray
' INFO : RC 0.10 info : eye rays 15449600 1.00 ' INFO : RC 0.10 info : reflection rays 61512093 3.98 ' INFO : RC 0.10 info : refraction rays 1421904 0.09
        ' INFO : RC   0.10 info :   shadow rays 4232441256
        <tel:4232441256>        273.95
' INFO : RC 0.10 info : environment rays 3727286053 241.25 ' INFO : RC 0.10 info : probe rays 3777812169 244.52

        ' INFO : RC   0.4  progr: rendering finished
        ' INFO : RC   0.4  info : wallclock  3:22:12.48 for rendering

        I like the unified sampling, it is indeed easy to use and can
        be a real speedimprovement!

        The same image without DOF took ca. 45 minutes...

        Cheers,

        tim






        On 25.02.2013 09 <tel:25.02.2013%2009>:58, Arvid Björn wrote:

            It's pretty easy, and it will change everything. Dof
            could even speed up your render due to the more clever
            sampling scheme. I usually go with mia-bokeh, stopped
            using post-dof
            quite a while ago. Similar thing with motion blur, it's a
            different game with unified sampling.




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