right!
On Tue, Feb 26, 2013 at 10:22 AM, Mirko Jankovic <[email protected]>wrote: > Hmm Arnold long way for production? > I'm not sure but from what I saw, having more predictable results with > faster tweaking times with Arnold is waaaaay more production ready than > anything with MRay. > Unless you are some king fo MRay genius ofc. > Experience of having to sit through whole rendering waiting if MRay will > crash on scene or not... ugh.. not something I would EVER wanna get back to. > With Arnold if nothing else I'm sure that it will chew through whatever is > thrown to him. > But everyone got their own reasons and in any case happy rendering :) > > > On Tue, Feb 26, 2013 at 10:17 AM, olivier jeannel <[email protected] > > wrote: > >> I'm quite the opposite. >> I'm rather happy I can still use MR, even if it's rather slow if you >> compare to LW renderer (as far as I remember). >> MR is tweakable to death, and I can always manage to get my definitive >> render to have a "decent" look at afordable time. >> >> I do start Arnold from time to time, yes it produces much better results >> but its still way to long for a production, specialy these days when every >> body ask for 1080P. >> >> >> >> >> >> >> Le 25/02/2013 20:31, Vladimir Jankijevic a écrit : >> >> I think it's still worlds apart from anything that comes out of Arnold >> and/or Maxwell. Yes I know it's only envAO, but still. I'd rather let it >> render twice the time to have a really beautiful render than have to fake >> all of the illumination and get something like this. >> >> Oh man, I'm so happy I'm not in Mental Land anymore... >> >> >> On Mon, Feb 25, 2013 at 8:04 PM, Tim Leydecker <[email protected]> wrote: >> >>> Thanks for the hint to unified sampling! >>> >>> Nice. >>> >>> Here´s a mR unified sampling version with DOF. >>> >>> *Switched to Gaussian (3) for Filtering. >>> *1/8/1/0.032 unified sampling settings... >>> *mia_lens_bokeh used 4 samples, should have been 6. >>> *global Ambient Occlusion Rays = 64, should have lived with 48 as before. >>> *mib_lens_clamp (0-1) added to get rid of some hard to filter hotspots. >>> >>> MacPro2008//2.8GHz//7cores rendering in low priority >>> >>> ' INFO : RC 0.10 info : rendering statistics >>> ' INFO : RC 0.10 info : type number per >>> eye ray >>> ' INFO : RC 0.10 info : eye rays 15449600 >>> 1.00 >>> ' INFO : RC 0.10 info : reflection rays 61512093 >>> 3.98 >>> ' INFO : RC 0.10 info : refraction rays 1421904 >>> 0.09 >>> ' INFO : RC 0.10 info : shadow rays 4232441256 >>> 273.95 >>> ' INFO : RC 0.10 info : environment rays 3727286053 >>> 241.25 >>> ' INFO : RC 0.10 info : probe rays 3777812169 >>> 244.52 >>> >>> ' INFO : RC 0.4 progr: rendering finished >>> ' INFO : RC 0.4 info : wallclock 3:22:12.48 for rendering >>> >>> I like the unified sampling, it is indeed easy to use and can be a real >>> speedimprovement! >>> >>> The same image without DOF took ca. 45 minutes... >>> >>> Cheers, >>> >>> tim >>> >>> >>> >>> >>> >>> >>> On 25.02.2013 09:58, Arvid Björn wrote: >>> >>>> It's pretty easy, and it will change everything. Dof could even speed >>>> up your render due to the more clever sampling scheme. I usually go with >>>> mia-bokeh, stopped using post-dof >>>> quite a while ago. Similar thing with motion blur, it's a different >>>> game with unified sampling. >>>> >>> >> >> >> -- >> --------------------------------------- >> Vladimir Jankijevic >> Technical Direction >> >> Elefant Studios AG >> Lessingstrasse 15 >> CH-8002 Zürich >> >> +41 44 500 48 20 >> >> www.elefantstudios.ch >> --------------------------------------- >> >> >> > -- --------------------------------------- Vladimir Jankijevic Technical Direction Elefant Studios AG Lessingstrasse 15 CH-8002 Zürich +41 44 500 48 20 www.elefantstudios.ch ---------------------------------------

