The rendering from Tim shows some artistic driven and clever combination of
other techniques as a different approach to brute force GI. He doesn't used
FG or photon mapping or IP. So it doesn't reflect mental rays capabilities
in photorealistic rendering but instead a  other way around. Render the
scene in arnold or maxwell with AO only and it will look the same.

Of course no one would go the AO-only route to achive photorealism.  So I
think it shows a  different way to test and play with the possibilities we
have as artists, rather than mental rays capabilities.

 

sven

 

  

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Vladimir
Jankijevic
Sent: Monday, February 25, 2013 20:31
To: [email protected]
Subject: Re: Octane render

 

I think it's still worlds apart from anything that comes out of Arnold
and/or Maxwell. Yes I know it's only envAO, but still. I'd rather let it
render twice the time to have a really beautiful render than have to fake
all of the illumination and get something like this. 

 

Oh man, I'm so happy I'm not in Mental Land anymore...

 

On Mon, Feb 25, 2013 at 8:04 PM, Tim Leydecker <[email protected]> wrote:

Thanks for the hint to unified sampling!

Nice.

Here´s a mR unified sampling version with DOF.

*Switched to Gaussian (3) for Filtering.
*1/8/1/0.032 unified sampling settings...
*mia_lens_bokeh used 4 samples, should have been 6.
*global Ambient Occlusion Rays = 64, should have lived with 48 as before.
*mib_lens_clamp (0-1) added to get rid of some hard to filter hotspots.

MacPro2008//2.8GHz//7cores rendering in low priority

' INFO : RC   0.10 info : rendering statistics
' INFO : RC   0.10 info :   type                           number   per eye
ray
' INFO : RC   0.10 info :   eye rays                     15449600
1.00
' INFO : RC   0.10 info :   reflection rays              61512093
3.98
' INFO : RC   0.10 info :   refraction rays               1421904
0.09
' INFO : RC   0.10 info :   shadow rays                4232441256
273.95
' INFO : RC   0.10 info :   environment rays           3727286053
241.25
' INFO : RC   0.10 info :   probe rays                 3777812169
244.52


' INFO : RC   0.4  progr: rendering finished

' INFO : RC   0.4  info : wallclock  3:22:12.48 for rendering

I like the unified sampling, it is indeed easy to use and can be a real
speedimprovement!

The same image without DOF took ca. 45 minutes...

Cheers,

tim







On 25.02.2013 09 <tel:25.02.2013%2009> :58, Arvid Björn wrote:

It's pretty easy, and it will change everything. Dof could even speed up
your render due to the more clever sampling scheme. I usually go with
mia-bokeh, stopped using post-dof
quite a while ago. Similar thing with motion blur, it's a different game
with unified sampling.





 

-- 
---------------------------------------
Vladimir Jankijevic
Technical Direction

Elefant Studios AG
Lessingstrasse 15
CH-8002 Zürich

+41 44 500 48 20

www.elefantstudios.ch
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