Hmm Arnold long way for production?
I'm not sure but from what I saw, having more predictable results with
faster tweaking times with Arnold is waaaaay more production ready than
anything with MRay.
Unless you are some king fo MRay genius ofc.
Experience of having to sit through whole rendering waiting if MRay will
crash on scene or not... ugh.. not something I would EVER wanna get back to.
With Arnold if nothing else I'm sure that it will chew through whatever is
thrown to him.
But everyone got their own reasons and in any case happy rendering :)


On Tue, Feb 26, 2013 at 10:17 AM, olivier jeannel
<[email protected]>wrote:

>  I'm quite the opposite.
> I'm rather happy I can still use MR, even if it's rather slow if you
> compare to LW renderer (as far as I remember).
> MR is tweakable to death, and I can always manage to get my definitive
> render to have a "decent" look at afordable time.
>
> I do start Arnold from time to time, yes it produces much better results
> but its still way to long for a production, specialy these days when every
> body ask for 1080P.
>
>
>
>
>
>
> Le 25/02/2013 20:31, Vladimir Jankijevic a écrit :
>
> I think it's still worlds apart from anything that comes out of Arnold
> and/or Maxwell. Yes I know it's only envAO, but still. I'd rather let it
> render twice the time to have a really beautiful render than have to fake
> all of the illumination and get something like this.
>
>  Oh man, I'm so happy I'm not in Mental Land anymore...
>
>
> On Mon, Feb 25, 2013 at 8:04 PM, Tim Leydecker <[email protected]> wrote:
>
>> Thanks for the hint to unified sampling!
>>
>> Nice.
>>
>> Here´s a mR unified sampling version with DOF.
>>
>> *Switched to Gaussian (3) for Filtering.
>> *1/8/1/0.032 unified sampling settings...
>> *mia_lens_bokeh used 4 samples, should have been 6.
>> *global Ambient Occlusion Rays = 64, should have lived with 48 as before.
>> *mib_lens_clamp (0-1) added to get rid of some hard to filter hotspots.
>>
>> MacPro2008//2.8GHz//7cores rendering in low priority
>>
>> ' INFO : RC   0.10 info : rendering statistics
>> ' INFO : RC   0.10 info :   type                           number   per
>> eye ray
>> ' INFO : RC   0.10 info :   eye rays                     15449600
>>  1.00
>> ' INFO : RC   0.10 info :   reflection rays              61512093
>>  3.98
>> ' INFO : RC   0.10 info :   refraction rays               1421904
>>  0.09
>> ' INFO : RC   0.10 info :   shadow rays                4232441256
>>  273.95
>> ' INFO : RC   0.10 info :   environment rays           3727286053
>>  241.25
>> ' INFO : RC   0.10 info :   probe rays                 3777812169
>>  244.52
>>
>> ' INFO : RC   0.4  progr: rendering finished
>>  ' INFO : RC   0.4  info : wallclock  3:22:12.48 for rendering
>>
>> I like the unified sampling, it is indeed easy to use and can be a real
>> speedimprovement!
>>
>> The same image without DOF took ca. 45 minutes...
>>
>> Cheers,
>>
>> tim
>>
>>
>>
>>
>>
>>
>> On 25.02.2013 09:58, Arvid Björn wrote:
>>
>>> It's pretty easy, and it will change everything. Dof could even speed up
>>> your render due to the more clever sampling scheme. I usually go with
>>> mia-bokeh, stopped using post-dof
>>> quite a while ago. Similar thing with motion blur, it's a different game
>>> with unified sampling.
>>>
>>
>
>
>  --
> ---------------------------------------
> Vladimir Jankijevic
> Technical Direction
>
> Elefant Studios AG
> Lessingstrasse 15
> CH-8002 Zürich
>
> +41 44 500 48 20
>
> www.elefantstudios.ch
> ---------------------------------------
>
>
>

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