I'm quite the opposite.
I'm rather happy I can still use MR, even if it's rather slow if you
compare to LW renderer (as far as I remember).
MR is tweakable to death, and I can always manage to get my definitive
render to have a "decent" look at afordable time.
I do start Arnold from time to time, yes it produces much better results
but its still way to long for a production, specialy these days when
every body ask for 1080P.
Le 25/02/2013 20:31, Vladimir Jankijevic a écrit :
I think it's still worlds apart from anything that comes out of Arnold
and/or Maxwell. Yes I know it's only envAO, but still. I'd rather let
it render twice the time to have a really beautiful render than have
to fake all of the illumination and get something like this.
Oh man, I'm so happy I'm not in Mental Land anymore...
On Mon, Feb 25, 2013 at 8:04 PM, Tim Leydecker <[email protected]
<mailto:[email protected]>> wrote:
Thanks for the hint to unified sampling!
Nice.
Here´s a mR unified sampling version with DOF.
*Switched to Gaussian (3) for Filtering.
*1/8/1/0.032 unified sampling settings...
*mia_lens_bokeh used 4 samples, should have been 6.
*global Ambient Occlusion Rays = 64, should have lived with 48 as
before.
*mib_lens_clamp (0-1) added to get rid of some hard to filter
hotspots.
MacPro2008//2.8GHz//7cores rendering in low priority
' INFO : RC 0.10 info : rendering statistics
' INFO : RC 0.10 info : type number per eye ray
' INFO : RC 0.10 info : eye rays 15449600 1.00
' INFO : RC 0.10 info : reflection rays 61512093 3.98
' INFO : RC 0.10 info : refraction rays 1421904 0.09
' INFO : RC 0.10 info : shadow rays 4232441256
<tel:4232441256> 273.95
' INFO : RC 0.10 info : environment rays 3727286053 241.25
' INFO : RC 0.10 info : probe rays 3777812169 244.52
' INFO : RC 0.4 progr: rendering finished
' INFO : RC 0.4 info : wallclock 3:22:12.48 for rendering
I like the unified sampling, it is indeed easy to use and can be a
real speedimprovement!
The same image without DOF took ca. 45 minutes...
Cheers,
tim
On 25.02.2013 09 <tel:25.02.2013%2009>:58, Arvid Björn wrote:
It's pretty easy, and it will change everything. Dof could
even speed up your render due to the more clever sampling
scheme. I usually go with mia-bokeh, stopped using post-dof
quite a while ago. Similar thing with motion blur, it's a
different game with unified sampling.
--
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Vladimir Jankijevic
Technical Direction
Elefant Studios AG
Lessingstrasse 15
CH-8002 Zürich
+41 44 500 48 20
www.elefantstudios.ch <http://www.elefantstudios.ch>
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