I'm quite the opposite.
I'm rather happy I can still use MR, even if it's rather slow if you compare to LW renderer (as far as I remember). MR is tweakable to death, and I can always manage to get my definitive render to have a "decent" look at afordable time.

I do start Arnold from time to time, yes it produces much better results but its still way to long for a production, specialy these days when every body ask for 1080P.






Le 25/02/2013 20:31, Vladimir Jankijevic a écrit :
I think it's still worlds apart from anything that comes out of Arnold and/or Maxwell. Yes I know it's only envAO, but still. I'd rather let it render twice the time to have a really beautiful render than have to fake all of the illumination and get something like this.

Oh man, I'm so happy I'm not in Mental Land anymore...


On Mon, Feb 25, 2013 at 8:04 PM, Tim Leydecker <[email protected] <mailto:[email protected]>> wrote:

    Thanks for the hint to unified sampling!

    Nice.

    Here´s a mR unified sampling version with DOF.

    *Switched to Gaussian (3) for Filtering.
    *1/8/1/0.032 unified sampling settings...
    *mia_lens_bokeh used 4 samples, should have been 6.
    *global Ambient Occlusion Rays = 64, should have lived with 48 as
    before.
    *mib_lens_clamp (0-1) added to get rid of some hard to filter
    hotspots.

    MacPro2008//2.8GHz//7cores rendering in low priority

    ' INFO : RC   0.10 info : rendering statistics
    ' INFO : RC   0.10 info :   type number   per eye ray
    ' INFO : RC   0.10 info :   eye rays 15449600          1.00
    ' INFO : RC   0.10 info :   reflection rays  61512093          3.98
    ' INFO : RC   0.10 info :   refraction rays 1421904          0.09
    ' INFO : RC   0.10 info :   shadow rays 4232441256
    <tel:4232441256>  273.95
    ' INFO : RC   0.10 info :   environment rays 3727286053        241.25
    ' INFO : RC   0.10 info :   probe rays 3777812169        244.52

    ' INFO : RC   0.4  progr: rendering finished
    ' INFO : RC   0.4  info : wallclock  3:22:12.48 for rendering

    I like the unified sampling, it is indeed easy to use and can be a
    real speedimprovement!

    The same image without DOF took ca. 45 minutes...

    Cheers,

    tim






    On 25.02.2013 09 <tel:25.02.2013%2009>:58, Arvid Björn wrote:

        It's pretty easy, and it will change everything. Dof could
        even speed up your render due to the more clever sampling
        scheme. I usually go with mia-bokeh, stopped using post-dof
        quite a while ago. Similar thing with motion blur, it's a
        different game with unified sampling.




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