yeah good explaination Steven... thanks for your insights.

We are so used here to just capture each cameras individualy and then go on a final cut pro editing station to do ... editing.

I see a use too, even more with your example... Even + more on a one guy army style prod.... It's just my frustration about this tool to be the main feature of a full point release.

I unfortunatly didnt have enough time to play with 2014 on the beta stage and didnt really followed the overall bug ironing wich are to me the most important part of the next release. I just feel like there is awesome tools in there that need's major help like the referenced models per exemple... We use them less and less with arnold stand-ins.... but still. The delta seem's bogus.

Other exemples, integration of shave and a haircut? ... Thiago's Lagoa? .... is there any update to those awesome tools?! Maybe there is and i dont know about it too? Just shooting in the dark.

Alembic native integration like maya?! We always need to rely on third party nice guys. Thanks Ben/Helge at exocortex for giving us alembic... Same goes to Eric Mootz, Amaan, Holger, Jeremy, Eric Thivierge who creates things that we really need in a day to day basis. Some of them even for free... I need to destroy scene about 80 times a day for Arnold to update properly. Could we fix the "dirty list" problem so Arnold updates correctly when tweaking values? maybe impossible?... I dont know.

And when I see such a new main feature, i question myself about how priorities are handled.... It's not that the tool itself is that bad... it's just about how important it is compared to other obvious in your face things.

That's a better picture of the real feeling i have ... then my stupid rant last night. Maybe my mail is still stupid? I apologize again Chris. You want beers? It's on me man!

nonetheless.... i love Softimage, i love you guys....

sly


Sylvain Lebeau // SHED
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On 02/28/2013 02:00 PM, Steven Caron wrote:
'editing' is only one aspect of this tool. the idea is you can now view time in the scene out of sequence from which you are normally used to.

you have two people in a car, driving, arguing. you have 2 cameras, which you cut back and forth from. sometimes you want to show the reaction of the passengers face to something the driver is saying. thing is these happen at the same time, but you want to see them one after the other. the sequencer will allow you as an animator see the two shots in context of each other. softimage will play the scene forward, then jump back, switch the camera, and play it again. now you want to add another shot, where the passenger is holding a weapon down by their side of the seat and just as the passenger reacts to the driver's comment, we get a slow mo shot of their hand raising a gun to the driver's head. the sequencer can handle the slow motion too. this works really well for mocap performances because the actor's are doing all of this on the stage in realtime. when you get the data back you can decide how to 'shoot' it after the fact.

no more constraining a camera to 3 cameras and animating the blend weights (which breaks if your camera's frames overlap), having to extend your scene frame range to account for three shots in one scene file, and you can do re times/time warps with very little effort.

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