You don't need to use a simulated tree to do this.

You'll need to set the kine.global of the object with a matrix which you
can build from an SRT to Matrix node. Feed your position from your raycast
into the translation of the SRT to Matrix node.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


On Tue, Mar 26, 2013 at 10:41 PM, Sam <[email protected]> wrote:

> First off, this is just a learning exercise, not an actual project. I’m
> trying to set up an ice tree where I’m using a null to get a location on
> another mesh (raycast) and then move an object along that mesh. I can get
> the position on the mesh just fine, but I’m having trouble moving the
> object. I can seem to set the object position through ICE, but I’m sure it
> should be possible. Also I’m not completely sure how I would move the
> object along the position. What I’m doing now is just getting the positions
> per frame, but I’m not sure this would be the best way because I’m not sure
> this will work correctly with motion blur. I thought about using the points
> to create a curve and then moving the objects along the curve, but I’m not
> sure this is completely possible to do through ICE. Any help is appreciated.
> ****
>

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