You don't need to use a simulated tree to do this. You'll need to set the kine.global of the object with a matrix which you can build from an SRT to Matrix node. Feed your position from your raycast into the translation of the SRT to Matrix node.
-------------------------------------------- Eric Thivierge http://www.ethivierge.com On Tue, Mar 26, 2013 at 10:41 PM, Sam <[email protected]> wrote: > First off, this is just a learning exercise, not an actual project. I’m > trying to set up an ice tree where I’m using a null to get a location on > another mesh (raycast) and then move an object along that mesh. I can get > the position on the mesh just fine, but I’m having trouble moving the > object. I can seem to set the object position through ICE, but I’m sure it > should be possible. Also I’m not completely sure how I would move the > object along the position. What I’m doing now is just getting the positions > per frame, but I’m not sure this would be the best way because I’m not sure > this will work correctly with motion blur. I thought about using the points > to create a curve and then moving the objects along the curve, but I’m not > sure this is completely possible to do through ICE. Any help is appreciated. > **** >

