Or you know... select your null, go to the ICE module, (below the
Kinematics label) go to Constrain->to Closest Surface and pick your mesh.

:)




On Tue, Mar 26, 2013 at 10:46 PM, Eric Thivierge <[email protected]>wrote:

> You don't need to use a simulated tree to do this.
>
> You'll need to set the kine.global of the object with a matrix which you
> can build from an SRT to Matrix node. Feed your position from your raycast
> into the translation of the SRT to Matrix node.
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Tue, Mar 26, 2013 at 10:41 PM, Sam <[email protected]> wrote:
>
>> First off, this is just a learning exercise, not an actual project. I’m
>> trying to set up an ice tree where I’m using a null to get a location on
>> another mesh (raycast) and then move an object along that mesh. I can get
>> the position on the mesh just fine, but I’m having trouble moving the
>> object. I can seem to set the object position through ICE, but I’m sure it
>> should be possible. Also I’m not completely sure how I would move the
>> object along the position. What I’m doing now is just getting the positions
>> per frame, but I’m not sure this would be the best way because I’m not sure
>> this will work correctly with motion blur. I thought about using the points
>> to create a curve and then moving the objects along the curve, but I’m not
>> sure this is completely possible to do through ICE. Any help is appreciated.
>> ****
>>
>
>

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