Or you know... select your null, go to the ICE module, (below the Kinematics label) go to Constrain->to Closest Surface and pick your mesh.
:) On Tue, Mar 26, 2013 at 10:46 PM, Eric Thivierge <[email protected]>wrote: > You don't need to use a simulated tree to do this. > > You'll need to set the kine.global of the object with a matrix which you > can build from an SRT to Matrix node. Feed your position from your raycast > into the translation of the SRT to Matrix node. > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > > On Tue, Mar 26, 2013 at 10:41 PM, Sam <[email protected]> wrote: > >> First off, this is just a learning exercise, not an actual project. I’m >> trying to set up an ice tree where I’m using a null to get a location on >> another mesh (raycast) and then move an object along that mesh. I can get >> the position on the mesh just fine, but I’m having trouble moving the >> object. I can seem to set the object position through ICE, but I’m sure it >> should be possible. Also I’m not completely sure how I would move the >> object along the position. What I’m doing now is just getting the positions >> per frame, but I’m not sure this would be the best way because I’m not sure >> this will work correctly with motion blur. I thought about using the points >> to create a curve and then moving the objects along the curve, but I’m not >> sure this is completely possible to do through ICE. Any help is appreciated. >> **** >> > >

