Wrong Reply !

Tuesday, March 26, 2013 10:52 PM
Thanks.  Much appreciated :)

Tuesday, March 26, 2013 10:46 PM
You don't need to use a simulated tree to do this.

You'll need to set the kine.global of the object with a matrix which you can build from an SRT to Matrix node. Feed your position from your raycast into the translation of the SRT to Matrix node.

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Eric Thivierge
http://www.ethivierge.com



Tuesday, March 26, 2013 10:41 PM

First off, this is just a learning exercise, not an actual project. I’m trying to set up an ice tree where I’m using a null to get a location on another mesh (raycast) and then move an object along that mesh. I can get the position on the mesh just fine, but I’m having trouble moving the object. I can seem to set the object position through ICE, but I’m sure it should be possible. Also I’m not completely sure how I would move the object along the position. What I’m doing now is just getting the positions per frame, but I’m not sure this would be the best way because I’m not sure this will work correctly with motion blur. I thought about using the points to create a curve and then moving the objects along the curve, but I’m not sure this is completely possible to do through ICE. Any help is appreciated.

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