You don't need
to use a simulated tree to do this.
You'll need to set the
kine.global of the object with a matrix which you can build from an SRT
to Matrix node. Feed your position from your raycast into the
translation of the SRT to Matrix node.
First off, this is just a
learning exercise, not an actual project. I’m trying to set up an ice
tree where I’m using a null to get a location on another mesh (raycast)
and then move an object along that mesh. I can get the position on the
mesh just fine, but I’m having trouble moving the object. I can seem to
set the object position through ICE, but I’m sure it should be possible.
Also I’m not completely sure how I would move the object along the
position. What I’m doing now is just getting the positions per frame,
but I’m not sure this would be the best way because I’m not sure this
will work correctly with motion blur. I thought about using the points
to create a curve and then moving the objects along the curve, but I’m
not sure this is completely possible to do through ICE. Any help is
appreciated.