I'm not sure that would work with what I'm trying to do. What I was thinking was sort of a laser effect. I can move or rotate my null to aim it at objects and it would leave a trail of particles behind which I will then emit more particles from for smoke. My biggest problem is figuring out which nodes I need to use to make it work. For example, raycast gives me a location, but I cannot plug that into the translation on the SRT to matrix node. So, once again I am stuck. This is what gets me stuck 99% of the time with ICE. I know it's possible, but I can spend hours trying to figure out something that seems like it should be very simple. It would be great if Ice could be a little smarter about things like this.
From: [email protected] [mailto:[email protected]] On Behalf Of Alan Fregtman Sent: Wednesday, March 27, 2013 7:00 AM To: XSI Mailing List Subject: Re: Moving objects using ICE and raycast? Or you know... select your null, go to the ICE module, (below the Kinematics label) go to Constrain->to Closest Surface and pick your mesh. :) On Tue, Mar 26, 2013 at 10:46 PM, Eric Thivierge <[email protected]> wrote: You don't need to use a simulated tree to do this. You'll need to set the kine.global of the object with a matrix which you can build from an SRT to Matrix node. Feed your position from your raycast into the translation of the SRT to Matrix node. -------------------------------------------- Eric Thivierge http://www.ethivierge.com On Tue, Mar 26, 2013 at 10:41 PM, Sam <[email protected]> wrote: First off, this is just a learning exercise, not an actual project. I'm trying to set up an ice tree where I'm using a null to get a location on another mesh (raycast) and then move an object along that mesh. I can get the position on the mesh just fine, but I'm having trouble moving the object. I can seem to set the object position through ICE, but I'm sure it should be possible. Also I'm not completely sure how I would move the object along the position. What I'm doing now is just getting the positions per frame, but I'm not sure this would be the best way because I'm not sure this will work correctly with motion blur. I thought about using the points to create a curve and then moving the objects along the curve, but I'm not sure this is completely possible to do through ICE. Any help is appreciated.

