Man, trying to take the learning out of everything around you Alan? :P -------------------------------------------- Eric Thivierge http://www.ethivierge.com
On Wed, Mar 27, 2013 at 10:00 AM, Alan Fregtman <[email protected]>wrote: > Or you know... select your null, go to the ICE module, (below the > Kinematics label) go to Constrain->to Closest Surface and pick your mesh. > > :) > > > > > On Tue, Mar 26, 2013 at 10:46 PM, Eric Thivierge <[email protected]>wrote: > >> You don't need to use a simulated tree to do this. >> >> You'll need to set the kine.global of the object with a matrix which you >> can build from an SRT to Matrix node. Feed your position from your raycast >> into the translation of the SRT to Matrix node. >> >> -------------------------------------------- >> Eric Thivierge >> http://www.ethivierge.com >> >> >> On Tue, Mar 26, 2013 at 10:41 PM, Sam <[email protected]> wrote: >> >>> First off, this is just a learning exercise, not an actual project. I’m >>> trying to set up an ice tree where I’m using a null to get a location on >>> another mesh (raycast) and then move an object along that mesh. I can get >>> the position on the mesh just fine, but I’m having trouble moving the >>> object. I can seem to set the object position through ICE, but I’m sure it >>> should be possible. Also I’m not completely sure how I would move the >>> object along the position. What I’m doing now is just getting the positions >>> per frame, but I’m not sure this would be the best way because I’m not sure >>> this will work correctly with motion blur. I thought about using the points >>> to create a curve and then moving the objects along the curve, but I’m not >>> sure this is completely possible to do through ICE. Any help is appreciated. >>> **** >>> >> >> >

