Man, trying to take the learning out of everything around you Alan? :P

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


On Wed, Mar 27, 2013 at 10:00 AM, Alan Fregtman <[email protected]>wrote:

> Or you know... select your null, go to the ICE module, (below the
> Kinematics label) go to Constrain->to Closest Surface and pick your mesh.
>
> :)
>
>
>
>
> On Tue, Mar 26, 2013 at 10:46 PM, Eric Thivierge <[email protected]>wrote:
>
>> You don't need to use a simulated tree to do this.
>>
>> You'll need to set the kine.global of the object with a matrix which you
>> can build from an SRT to Matrix node. Feed your position from your raycast
>> into the translation of the SRT to Matrix node.
>>
>> --------------------------------------------
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>> On Tue, Mar 26, 2013 at 10:41 PM, Sam <[email protected]> wrote:
>>
>>> First off, this is just a learning exercise, not an actual project. I’m
>>> trying to set up an ice tree where I’m using a null to get a location on
>>> another mesh (raycast) and then move an object along that mesh. I can get
>>> the position on the mesh just fine, but I’m having trouble moving the
>>> object. I can seem to set the object position through ICE, but I’m sure it
>>> should be possible. Also I’m not completely sure how I would move the
>>> object along the position. What I’m doing now is just getting the positions
>>> per frame, but I’m not sure this would be the best way because I’m not sure
>>> this will work correctly with motion blur. I thought about using the points
>>> to create a curve and then moving the objects along the curve, but I’m not
>>> sure this is completely possible to do through ICE. Any help is appreciated.
>>> ****
>>>
>>
>>
>

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