How about pointcaching/alembifying/plotting your character asset?

That stuff is supposed to be supported out of the 2012/2013 box via *.fbx, 
pointcache
and alembic.

alembic Crate, a 3rd party wrapper tool you might like to look into can be 
found here:

http://exocortex.com/products/crate/

It is really nice to have just the mesh(es) in the viewport and
don´t bother about anything but texturing&shading&lighting them.

Especially if the layeris locked from accidentially nudging them, ahem...

But maybe I´m biased. I hate rigging because I suck grande at it.

Cheers,


tim



On 28.03.2013 00:51, Simon Pickard wrote:
Are we at a stage yet where we can move characters that are rigged with
animation from one package to another?

Or am I dreaming.

Regards,
Simon

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