AFAIK....

-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos


2013/3/28 Ahmidou Lyazidi <[email protected]>

> AKAIK, you can't transfer bones and IK
>
> -----------------------------------------------
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
>
>
> 2013/3/28 Eric Thivierge <[email protected]>
>
>> Knowing Simon, he wants to rig something in Soft and get it over to Maya
>> with the whole rig intact not just the point caching. He wants controls,
>> skinning, constraints, the whole shebang!
>>
>> --------------------------------------------
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>> On Wed, Mar 27, 2013 at 8:03 PM, Tim Leydecker <[email protected]> wrote:
>>
>>> How about pointcaching/alembifying/**plotting your character asset?
>>>
>>> That stuff is supposed to be supported out of the 2012/2013 box via
>>> *.fbx, pointcache
>>> and alembic.
>>>
>>> alembic Crate, a 3rd party wrapper tool you might like to look into can
>>> be found here:
>>>
>>> http://exocortex.com/products/**crate/<http://exocortex.com/products/crate/>
>>>
>>> It is really nice to have just the mesh(es) in the viewport and
>>> don´t bother about anything but texturing&shading&lighting them.
>>>
>>> Especially if the layeris locked from accidentially nudging them, ahem...
>>>
>>> But maybe I´m biased. I hate rigging because I suck grande at it.
>>>
>>> Cheers,
>>>
>>>
>>> tim
>>>
>>>
>>>
>>>
>>> On 28.03.2013 00:51, Simon Pickard wrote:
>>>
>>>> Are we at a stage yet where we can move characters that are rigged with
>>>> animation from one package to another?
>>>>
>>>> Or am I dreaming.
>>>>
>>>> Regards,
>>>> Simon
>>>>
>>>>
>>
>

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