AFAIK.... ----------------------------------------------- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos
2013/3/28 Ahmidou Lyazidi <[email protected]> > AKAIK, you can't transfer bones and IK > > ----------------------------------------------- > Ahmidou Lyazidi > Director | TD | CG artist > http://vimeo.com/ahmidou/videos > > > 2013/3/28 Eric Thivierge <[email protected]> > >> Knowing Simon, he wants to rig something in Soft and get it over to Maya >> with the whole rig intact not just the point caching. He wants controls, >> skinning, constraints, the whole shebang! >> >> -------------------------------------------- >> Eric Thivierge >> http://www.ethivierge.com >> >> >> On Wed, Mar 27, 2013 at 8:03 PM, Tim Leydecker <[email protected]> wrote: >> >>> How about pointcaching/alembifying/**plotting your character asset? >>> >>> That stuff is supposed to be supported out of the 2012/2013 box via >>> *.fbx, pointcache >>> and alembic. >>> >>> alembic Crate, a 3rd party wrapper tool you might like to look into can >>> be found here: >>> >>> http://exocortex.com/products/**crate/<http://exocortex.com/products/crate/> >>> >>> It is really nice to have just the mesh(es) in the viewport and >>> don´t bother about anything but texturing&shading&lighting them. >>> >>> Especially if the layeris locked from accidentially nudging them, ahem... >>> >>> But maybe I´m biased. I hate rigging because I suck grande at it. >>> >>> Cheers, >>> >>> >>> tim >>> >>> >>> >>> >>> On 28.03.2013 00:51, Simon Pickard wrote: >>> >>>> Are we at a stage yet where we can move characters that are rigged with >>>> animation from one package to another? >>>> >>>> Or am I dreaming. >>>> >>>> Regards, >>>> Simon >>>> >>>> >> >

