Knowing Simon, he wants to rig something in Soft and get it over to Maya
with the whole rig intact not just the point caching. He wants controls,
skinning, constraints, the whole shebang!

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


On Wed, Mar 27, 2013 at 8:03 PM, Tim Leydecker <[email protected]> wrote:

> How about pointcaching/alembifying/**plotting your character asset?
>
> That stuff is supposed to be supported out of the 2012/2013 box via *.fbx,
> pointcache
> and alembic.
>
> alembic Crate, a 3rd party wrapper tool you might like to look into can be
> found here:
>
> http://exocortex.com/products/**crate/<http://exocortex.com/products/crate/>
>
> It is really nice to have just the mesh(es) in the viewport and
> don´t bother about anything but texturing&shading&lighting them.
>
> Especially if the layeris locked from accidentially nudging them, ahem...
>
> But maybe I´m biased. I hate rigging because I suck grande at it.
>
> Cheers,
>
>
> tim
>
>
>
>
> On 28.03.2013 00:51, Simon Pickard wrote:
>
>> Are we at a stage yet where we can move characters that are rigged with
>> animation from one package to another?
>>
>> Or am I dreaming.
>>
>> Regards,
>> Simon
>>
>>

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