AKAIK, you can't transfer bones and IK ----------------------------------------------- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos
2013/3/28 Eric Thivierge <[email protected]> > Knowing Simon, he wants to rig something in Soft and get it over to Maya > with the whole rig intact not just the point caching. He wants controls, > skinning, constraints, the whole shebang! > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > > On Wed, Mar 27, 2013 at 8:03 PM, Tim Leydecker <[email protected]> wrote: > >> How about pointcaching/alembifying/**plotting your character asset? >> >> That stuff is supposed to be supported out of the 2012/2013 box via >> *.fbx, pointcache >> and alembic. >> >> alembic Crate, a 3rd party wrapper tool you might like to look into can >> be found here: >> >> http://exocortex.com/products/**crate/<http://exocortex.com/products/crate/> >> >> It is really nice to have just the mesh(es) in the viewport and >> don´t bother about anything but texturing&shading&lighting them. >> >> Especially if the layeris locked from accidentially nudging them, ahem... >> >> But maybe I´m biased. I hate rigging because I suck grande at it. >> >> Cheers, >> >> >> tim >> >> >> >> >> On 28.03.2013 00:51, Simon Pickard wrote: >> >>> Are we at a stage yet where we can move characters that are rigged with >>> animation from one package to another? >>> >>> Or am I dreaming. >>> >>> Regards, >>> Simon >>> >>> >

