AKAIK, you can't transfer bones and IK

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Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos


2013/3/28 Eric Thivierge <[email protected]>

> Knowing Simon, he wants to rig something in Soft and get it over to Maya
> with the whole rig intact not just the point caching. He wants controls,
> skinning, constraints, the whole shebang!
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Wed, Mar 27, 2013 at 8:03 PM, Tim Leydecker <[email protected]> wrote:
>
>> How about pointcaching/alembifying/**plotting your character asset?
>>
>> That stuff is supposed to be supported out of the 2012/2013 box via
>> *.fbx, pointcache
>> and alembic.
>>
>> alembic Crate, a 3rd party wrapper tool you might like to look into can
>> be found here:
>>
>> http://exocortex.com/products/**crate/<http://exocortex.com/products/crate/>
>>
>> It is really nice to have just the mesh(es) in the viewport and
>> don´t bother about anything but texturing&shading&lighting them.
>>
>> Especially if the layeris locked from accidentially nudging them, ahem...
>>
>> But maybe I´m biased. I hate rigging because I suck grande at it.
>>
>> Cheers,
>>
>>
>> tim
>>
>>
>>
>>
>> On 28.03.2013 00:51, Simon Pickard wrote:
>>
>>> Are we at a stage yet where we can move characters that are rigged with
>>> animation from one package to another?
>>>
>>> Or am I dreaming.
>>>
>>> Regards,
>>> Simon
>>>
>>>
>

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