You clearly don't know Simon. You left out it should automatically
background cache, run at no less than 120fps (because those 120hz 2.5k
monitors are coming) in a crowd setting, and use full DX11 shading
transferred across platforms with no need for UVs.
That would, of course, be the high res deformation rig, because the anim
proxy is for pussies!

He'll most likely want your wallet too, but you won't notice until he
leaves your desk.

On Thu, Mar 28, 2013 at 11:19 AM, Eric Thivierge <[email protected]>wrote:

> Knowing Simon, he wants to rig something in Soft and get it over to Maya
> with the whole rig intact not just the point caching. He wants controls,
> skinning, constraints, the whole shebang!
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Wed, Mar 27, 2013 at 8:03 PM, Tim Leydecker <[email protected]> wrote:
>
>> How about pointcaching/alembifying/**plotting your character asset?
>>
>> That stuff is supposed to be supported out of the 2012/2013 box via
>> *.fbx, pointcache
>> and alembic.
>>
>> alembic Crate, a 3rd party wrapper tool you might like to look into can
>> be found here:
>>
>> http://exocortex.com/products/**crate/<http://exocortex.com/products/crate/>
>>
>> It is really nice to have just the mesh(es) in the viewport and
>> don´t bother about anything but texturing&shading&lighting them.
>>
>> Especially if the layeris locked from accidentially nudging them, ahem...
>>
>> But maybe I´m biased. I hate rigging because I suck grande at it.
>>
>> Cheers,
>>
>>
>> tim
>>
>>
>>
>>
>> On 28.03.2013 00:51, Simon Pickard wrote:
>>
>>> Are we at a stage yet where we can move characters that are rigged with
>>> animation from one package to another?
>>>
>>> Or am I dreaming.
>>>
>>> Regards,
>>> Simon
>>>
>>>
>


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