Sure but also send a case of beer. I'll have to get the beer prior
to commencing the rigging job as I need to be terribly drunk to take one of
your crazy projects. :P

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


On Wed, Mar 27, 2013 at 9:09 PM, Raffaele Fragapane <
[email protected]> wrote:

> You clearly don't know Simon. You left out it should automatically
> background cache, run at no less than 120fps (because those 120hz 2.5k
> monitors are coming) in a crowd setting, and use full DX11 shading
> transferred across platforms with no need for UVs.
> That would, of course, be the high res deformation rig, because the anim
> proxy is for pussies!
>
> He'll most likely want your wallet too, but you won't notice until he
> leaves your desk.
>
>
> On Thu, Mar 28, 2013 at 11:19 AM, Eric Thivierge <[email protected]>wrote:
>
>> Knowing Simon, he wants to rig something in Soft and get it over to Maya
>> with the whole rig intact not just the point caching. He wants controls,
>> skinning, constraints, the whole shebang!
>>
>> --------------------------------------------
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>> On Wed, Mar 27, 2013 at 8:03 PM, Tim Leydecker <[email protected]> wrote:
>>
>>> How about pointcaching/alembifying/**plotting your character asset?
>>>
>>> That stuff is supposed to be supported out of the 2012/2013 box via
>>> *.fbx, pointcache
>>> and alembic.
>>>
>>> alembic Crate, a 3rd party wrapper tool you might like to look into can
>>> be found here:
>>>
>>> http://exocortex.com/products/**crate/<http://exocortex.com/products/crate/>
>>>
>>> It is really nice to have just the mesh(es) in the viewport and
>>> don´t bother about anything but texturing&shading&lighting them.
>>>
>>> Especially if the layeris locked from accidentially nudging them, ahem...
>>>
>>> But maybe I´m biased. I hate rigging because I suck grande at it.
>>>
>>> Cheers,
>>>
>>>
>>> tim
>>>
>>>
>>>
>>>
>>> On 28.03.2013 00:51, Simon Pickard wrote:
>>>
>>>> Are we at a stage yet where we can move characters that are rigged with
>>>> animation from one package to another?
>>>>
>>>> Or am I dreaming.
>>>>
>>>> Regards,
>>>> Simon
>>>>
>>>>
>>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>

Reply via email to