Sure but also send a case of beer. I'll have to get the beer prior to commencing the rigging job as I need to be terribly drunk to take one of your crazy projects. :P
-------------------------------------------- Eric Thivierge http://www.ethivierge.com On Wed, Mar 27, 2013 at 9:09 PM, Raffaele Fragapane < [email protected]> wrote: > You clearly don't know Simon. You left out it should automatically > background cache, run at no less than 120fps (because those 120hz 2.5k > monitors are coming) in a crowd setting, and use full DX11 shading > transferred across platforms with no need for UVs. > That would, of course, be the high res deformation rig, because the anim > proxy is for pussies! > > He'll most likely want your wallet too, but you won't notice until he > leaves your desk. > > > On Thu, Mar 28, 2013 at 11:19 AM, Eric Thivierge <[email protected]>wrote: > >> Knowing Simon, he wants to rig something in Soft and get it over to Maya >> with the whole rig intact not just the point caching. He wants controls, >> skinning, constraints, the whole shebang! >> >> -------------------------------------------- >> Eric Thivierge >> http://www.ethivierge.com >> >> >> On Wed, Mar 27, 2013 at 8:03 PM, Tim Leydecker <[email protected]> wrote: >> >>> How about pointcaching/alembifying/**plotting your character asset? >>> >>> That stuff is supposed to be supported out of the 2012/2013 box via >>> *.fbx, pointcache >>> and alembic. >>> >>> alembic Crate, a 3rd party wrapper tool you might like to look into can >>> be found here: >>> >>> http://exocortex.com/products/**crate/<http://exocortex.com/products/crate/> >>> >>> It is really nice to have just the mesh(es) in the viewport and >>> don´t bother about anything but texturing&shading&lighting them. >>> >>> Especially if the layeris locked from accidentially nudging them, ahem... >>> >>> But maybe I´m biased. I hate rigging because I suck grande at it. >>> >>> Cheers, >>> >>> >>> tim >>> >>> >>> >>> >>> On 28.03.2013 00:51, Simon Pickard wrote: >>> >>>> Are we at a stage yet where we can move characters that are rigged with >>>> animation from one package to another? >>>> >>>> Or am I dreaming. >>>> >>>> Regards, >>>> Simon >>>> >>>> >> > > > -- > Our users will know fear and cower before our software! Ship it! Ship it > and let them flee like the dogs they are! >

