Hi Chris,
We've updated it here but get an error when starting Softimage, saying
the species module can't be found (I'm guessing this module is new to
1.6). Whether we're using XSI's python or Windows python makes no
difference. Any suggestions?
Looks like a great update though!
-Tim
On 4/4/2013 9:49 AM, Chris Covelli wrote:
Exocortex Species 1.6
Create Better Characters Even Faster
Species 1.6 is now available atExocortex.com
<http://exocortex.com/plugins/species>.
We created this video overview of the new features:
http://vimeo.com/62914955 <https://vimeo.com/62914955>
What is Species?
Exocortex Species simplifies the process of human character
creation from designing your
character’s unique attributes, integrating sculpting results, to
rig creation, even animation. With
Species, you will create higher quality animated characters
faster and at a lower cost, while
avoiding the generic look that often come when purchasing
off-the-shelf models. Exocortex
Species supports Autodesk Softimage 2010 through 2013 on both
Windows and Linux. Floating
and node locked licenses are available starting at $299.
Improvements in Species 1.6
1. Custom PropRig Import
A new preference that allows the user to define a directory to export
and import customized
PropRigs for repeated use. PropRigs within those folders are now
listed in the Species > Build >
Import Custom menu split into “Male” and “Female” sub-menus.
2. Plot Limb Anim Tool Feature
An addition to our AnimTools is the new Plot Limb command which allows
you to plot and
transfer motion between FK and IK for both arms and legs. This
utilizes the MatchFKIK
command and plots the motion during the active time range.
3. Improved High Res Body Mesh topology and deformation
We’ve updated the body mesh for both male and female characters. The
new meshes are more
detailed, fully quaded, and have more evenly distributed topology for
better deformation and high
end sculpting.
4. New Low Res and Proxy Body Meshes
A new quad based low res body mesh for faster interaction while
animating (~40 FPS playback).
A new cube based proxy body mesh for super fast interaction while
animating (~40-50 FPS
playback).
5. New Body Shapes
Old and Young shapes for varying the age of your Species characters.
Top Heavy and Bottom Heavy shapes for adding mass to either the upper
or lower half of your
Species characters.
Chest expand and Chest contract shapes for inflating and deflating the
chest of your Species
characters.
6. Synoptics
Updated synoptics with new controls to switch mesh resolution and
smoothing.
Individual control reset combos. Press Ctrl+Shift+LMB on any synoptic
control to reset, and
Press Ctrl+Shift+MMB on a control to reset a whole branch.
7. ReplaceMesh command re-written
The ReplaceMesh command has been rewritten and expanded to now include
the ability to
replace the BodyLow and BodyProxy meshes if necessary.
8. Bug Fixes
AnimRig Vertebrae 02 and 03 deformers misaligned
Getting Species 1.6
If you are not yet using Exocortex Species, give it a try by
downloading the trial from the
<http://exocortex.com/plugins/species>
Exocortex Species product page. <http://exocortex.com/plugins/species>
<http://exocortex.com/plugins/species>
For those already using Exocortex Species, you can download the 1.6
update directly fromhere
<http://exocortex.com/releases/ExocortexSpecies1.6.0.zip>.
Join the Species User Community
Get the most out of Exocortex Species by joining ouruser support and
discussion mailing list,
<https://groups.google.com/forum/?fromgroups#%21forum/species_mailing_list>
viewing our online documentation
<https://docs.google.com/document/d/1V8VJMlsXmZ5MMlW8kGjOwJHOHy61KWZDpFYmJsgXsU4/edit#heading=h.nb5o4zze0if2>,
and check out our many tutorial videos on ourVimeo group
<http://vimeo.com/groups/species>.
These are the best places to learn about Species and get the latest
news directly from the developers.
Chris Covelli
http://www.polygonpusherinc.com/
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