Hi Chris,

We've updated it here but get an error when starting Softimage, saying the species module can't be found (I'm guessing this module is new to 1.6). Whether we're using XSI's python or Windows python makes no difference. Any suggestions?

Looks like a great update though!

-Tim

On 4/4/2013 9:49 AM, Chris Covelli wrote:


  Exocortex Species 1.6


Create Better Characters Even Faster


Species 1.6 is now available atExocortex.com <http://exocortex.com/plugins/species>.


We created this video overview of the new features: http://vimeo.com/62914955 <https://vimeo.com/62914955>



      What is Species?



      Exocortex Species simplifies the process of human character
      creation from designing your


      character’s unique attributes, integrating sculpting results, to
      rig creation, even animation. With


      Species, you will create higher quality animated characters
      faster and at a lower cost, while


      avoiding the generic look that often come when purchasing
      off-the-shelf models. Exocortex


      Species supports Autodesk Softimage 2010 through 2013 on both
      Windows and Linux. Floating


      and node locked licenses are available starting at $299.



      Improvements in Species 1.6


1. Custom PropRig Import

A new preference that allows the user to define a directory to export and import customized

PropRigs for repeated use. PropRigs within those folders are now listed in the Species > Build >

Import Custom menu split into “Male” and “Female” sub-menus.

2. Plot Limb Anim Tool Feature

An addition to our AnimTools is the new Plot Limb command which allows you to plot and

transfer motion between FK and IK for both arms and legs. This utilizes the MatchFKIK

command and plots the motion during the active time range.


3. Improved  High Res Body Mesh topology and deformation

We’ve updated the body mesh for both male and female characters. The new meshes are more

detailed, fully quaded, and have more evenly distributed topology for better deformation and high

end sculpting.


4. New Low Res and Proxy Body Meshes

A new quad based low res body mesh for faster interaction while animating (~40 FPS playback).


A new cube based proxy body mesh for super fast interaction while animating (~40-50 FPS

playback).


5. New Body Shapes

Old and Young shapes for varying the age of your Species characters.


Top Heavy and Bottom Heavy shapes for adding mass to either the upper or lower half of your

Species characters.


Chest expand and Chest contract shapes for inflating and deflating the chest of your Species

characters.


6. Synoptics

Updated synoptics with new controls to switch mesh resolution and smoothing.


Individual control reset combos. Press Ctrl+Shift+LMB on any synoptic control to reset, and

Press Ctrl+Shift+MMB on a control to reset a whole branch.


7. ReplaceMesh command re-written
The ReplaceMesh command has been rewritten and expanded to now include the ability to

replace the BodyLow and BodyProxy meshes if necessary.


8. Bug Fixes

AnimRig Vertebrae 02 and 03 deformers misaligned



      Getting Species 1.6


If you are not yet using Exocortex Species, give it a try by downloading the trial from the
<http://exocortex.com/plugins/species>

Exocortex Species product page. <http://exocortex.com/plugins/species>


<http://exocortex.com/plugins/species>

For those already using Exocortex Species, you can download the 1.6 update directly fromhere <http://exocortex.com/releases/ExocortexSpecies1.6.0.zip>.



      Join the Species User Community


Get the most out of Exocortex Species by joining ouruser support and discussion mailing list, <https://groups.google.com/forum/?fromgroups#%21forum/species_mailing_list>

viewing our online documentation <https://docs.google.com/document/d/1V8VJMlsXmZ5MMlW8kGjOwJHOHy61KWZDpFYmJsgXsU4/edit#heading=h.nb5o4zze0if2>, and check out our many tutorial videos on ourVimeo group <http://vimeo.com/groups/species>.

These are the best places to learn about Species and get the latest news directly from the developers.



Chris Covelli
http://www.polygonpusherinc.com/

--
Signature


\

Reply via email to