It gets a little complicated at times with the licensing using that method.
Also upgrading from one version to another is as simple as connecting to a new workgroup. If needed you can reconnect to previous versions if needed without deleting files as everything is left intact. Unlike with add-ons. On Apr 4, 2013 10:02 PM, "Alok Gandhi" <[email protected]> wrote: > Can't you guys ship it as si addon. That way the user will have to do > nothing other than to install the addon (drag and drop). > > Just a small suggestion . . . > > Sent from my iPhone > > On 2013-04-04, at 6:10 PM, Eric Thivierge <[email protected]> wrote: > > Just as a reminder, we recommend extracting the workgroup from the .zip > file and connecting to it through the workgroups tab in the plug-in manager > and not pulling the files out and overwriting the previous version. Some > files get re-organized and new files are put in place and as such old files > may end up persisting when they shouldn't. > > We got Tim squared away and if anyone else has any issues please be sure > to send us an email and we'll get you up and running again. > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > > On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge <[email protected]>wrote: > >> I'll be in touch offlist Tim. >> >> -------------------------------------------- >> Eric Thivierge >> http://www.ethivierge.com >> >> >> On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson < >> [email protected]> wrote: >> >>> Hi Chris, >>> >>> We've updated it here but get an error when starting Softimage, saying >>> the species module can't be found (I'm guessing this module is new to 1.6). >>> Whether we're using XSI's python or Windows python makes no difference. Any >>> suggestions? >>> >>> Looks like a great update though! >>> >>> -Tim >>> >>> >>> On 4/4/2013 9:49 AM, Chris Covelli wrote: >>> >>> Exocortex Species 1.6 >>> >>> >>> Create Better Characters Even Faster >>> >>> Species 1.6 is now available at >>> Exocortex.com<http://exocortex.com/plugins/species> >>> . >>> >>> We created this video overview of the new features: >>> http://vimeo.com/62914955 <https://vimeo.com/62914955> >>> >>> What is Species? >>> Exocortex Species simplifies the process of human character creation >>> from designing your >>> character’s unique attributes, integrating sculpting results, to rig >>> creation, even animation. With >>> Species, you will create higher quality animated characters faster and >>> at a lower cost, while >>> avoiding the generic look that often come when purchasing >>> off-the-shelf models. Exocortex >>> Species supports Autodesk Softimage 2010 through 2013 on both Windows >>> and Linux. Floating >>> and node locked licenses are available starting at $299. >>> Improvements in Species 1.6 >>> >>> >>> 1. Custom PropRig Import >>> >>> A new preference that allows the user to define a directory to export >>> and import customized >>> >>> PropRigs for repeated use. PropRigs within those folders are now listed >>> in the Species > Build > >>> >>> Import Custom menu split into “Male” and “Female” sub-menus. >>> >>> >>> >>> 2. Plot Limb Anim Tool Feature >>> >>> An addition to our AnimTools is the new Plot Limb command which allows >>> you to plot and >>> >>> transfer motion between FK and IK for both arms and legs. This utilizes >>> the MatchFKIK >>> >>> command and plots the motion during the active time range. >>> >>> 3. Improved High Res Body Mesh topology and deformation >>> >>> We’ve updated the body mesh for both male and female characters. The >>> new meshes are more >>> >>> detailed, fully quaded, and have more evenly distributed topology for >>> better deformation and high >>> >>> end sculpting. >>> >>> 4. New Low Res and Proxy Body Meshes >>> >>> A new quad based low res body mesh for faster interaction while >>> animating (~40 FPS playback). >>> >>> A new cube based proxy body mesh for super fast interaction while >>> animating (~40-50 FPS >>> >>> playback). >>> >>> 5. New Body Shapes >>> >>> Old and Young shapes for varying the age of your Species characters. >>> >>> Top Heavy and Bottom Heavy shapes for adding mass to either the upper >>> or lower half of your >>> >>> Species characters. >>> >>> Chest expand and Chest contract shapes for inflating and deflating the >>> chest of your Species >>> >>> characters. >>> >>> 6. Synoptics >>> >>> Updated synoptics with new controls to switch mesh resolution and >>> smoothing. >>> >>> Individual control reset combos. Press Ctrl+Shift+LMB on any synoptic >>> control to reset, and >>> >>> Press Ctrl+Shift+MMB on a control to reset a whole branch. >>> >>> 7. ReplaceMesh command re-written >>> The ReplaceMesh command has been rewritten and expanded to now include >>> the ability to >>> >>> replace the BodyLow and BodyProxy meshes if necessary. >>> >>> 8. Bug Fixes >>> >>> AnimRig Vertebrae 02 and 03 deformers misaligned >>> >>> Getting Species 1.6 >>> >>> >>> If you are not yet using Exocortex Species, give it a try by >>> downloading the trial from the >>> <http://exocortex.com/plugins/species> >>> >>> Exocortex Species product page. <http://exocortex.com/plugins/species> >>> >>> <http://exocortex.com/plugins/species> >>> >>> For those already using Exocortex Species, you can download the 1.6 >>> update directly from >>> here<http://exocortex.com/releases/ExocortexSpecies1.6.0.zip> >>> . >>> >>> Join the Species User Community >>> >>> >>> Get the most out of Exocortex Species by joining our user support and >>> discussion mailing >>> list,<https://groups.google.com/forum/?fromgroups#%21forum/species_mailing_list> >>> >>> viewing our online >>> documentation<https://docs.google.com/document/d/1V8VJMlsXmZ5MMlW8kGjOwJHOHy61KWZDpFYmJsgXsU4/edit#heading=h.nb5o4zze0if2>, >>> and check out our many tutorial videos on our Vimeo >>> group<http://vimeo.com/groups/species>. >>> >>> >>> These are the best places to learn about Species and get the latest news >>> directly from the developers. >>> >>> >>> Chris Covelli >>> http://www.polygonpusherinc.com/ >>> >>> >>> -- >>> >>> >>> \ >>> >> >> >

