It gets a little complicated at times with the licensing using that method.

Also upgrading from one version to another is as simple as connecting to a
new workgroup. If needed you can reconnect to previous versions if needed
without deleting files as everything is left intact. Unlike with add-ons.
On Apr 4, 2013 10:02 PM, "Alok Gandhi" <[email protected]> wrote:

> Can't you guys ship it as si addon. That way the user will have to do
> nothing other than to install the addon (drag and drop).
>
> Just a small suggestion . . .
>
> Sent from my iPhone
>
> On 2013-04-04, at 6:10 PM, Eric Thivierge <[email protected]> wrote:
>
> Just as a reminder, we recommend extracting the workgroup from the .zip
> file and connecting to it through the workgroups tab in the plug-in manager
> and not pulling the files out and overwriting the previous version. Some
> files get re-organized and new files are put in place and as such old files
> may end up persisting when they shouldn't.
>
> We got Tim squared away and if anyone else has any issues please be sure
> to send us an email and we'll get you up and running again.
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge <[email protected]>wrote:
>
>> I'll be in touch offlist Tim.
>>
>> --------------------------------------------
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>> On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson <
>> [email protected]> wrote:
>>
>>>  Hi Chris,
>>>
>>> We've updated it here but get an error when starting Softimage, saying
>>> the species module can't be found (I'm guessing this module is new to 1.6).
>>> Whether we're using XSI's python or Windows python makes no difference. Any
>>> suggestions?
>>>
>>> Looks like a great update though!
>>>
>>> -Tim
>>>
>>>
>>> On 4/4/2013 9:49 AM, Chris Covelli wrote:
>>>
>>>  Exocortex Species 1.6
>>>
>>>
>>>  Create Better Characters Even Faster
>>>
>>>  Species 1.6 is now available at 
>>> Exocortex.com<http://exocortex.com/plugins/species>
>>> .
>>>
>>>  We created this video overview of the new features:
>>> http://vimeo.com/62914955 <https://vimeo.com/62914955>
>>>
>>>  What is Species?
>>>  Exocortex Species simplifies the process of human character creation
>>> from designing your
>>>  character’s unique attributes, integrating sculpting results, to rig
>>> creation, even animation. With
>>>  Species, you will create higher quality animated characters faster and
>>> at a lower cost, while
>>>  avoiding the generic look that often come when purchasing
>>> off-the-shelf models. Exocortex
>>>  Species supports Autodesk Softimage 2010 through 2013 on both Windows
>>> and Linux. Floating
>>>  and node locked licenses are available starting at $299.
>>>  Improvements in Species 1.6
>>>
>>>
>>>  1. Custom PropRig Import
>>>
>>> A new preference that allows the user to define a directory to export
>>> and import customized
>>>
>>> PropRigs for repeated use. PropRigs within those folders are now listed
>>> in the Species > Build >
>>>
>>> Import Custom menu split into “Male” and “Female” sub-menus.
>>>
>>>
>>>
>>> 2. Plot Limb Anim Tool Feature
>>>
>>> An addition to our AnimTools is the new Plot Limb command which allows
>>> you to plot and
>>>
>>> transfer motion between FK and IK for both arms and legs. This utilizes
>>> the MatchFKIK
>>>
>>> command and plots the motion during the active time range.
>>>
>>>  3. Improved  High Res Body Mesh topology and deformation
>>>
>>> We’ve updated the body mesh for both male and female characters.  The
>>> new meshes are more
>>>
>>> detailed, fully quaded, and have more evenly distributed topology for
>>> better deformation and high
>>>
>>> end sculpting.
>>>
>>>  4. New Low Res and Proxy Body Meshes
>>>
>>> A new quad based low res body mesh for faster interaction while
>>> animating (~40 FPS playback).
>>>
>>>  A new cube based proxy body mesh for super fast interaction while
>>> animating (~40-50 FPS
>>>
>>> playback).
>>>
>>>  5. New Body Shapes
>>>
>>> Old and Young shapes for varying the age of your Species characters.
>>>
>>>  Top Heavy and Bottom Heavy shapes for adding mass to either the upper
>>> or lower half of your
>>>
>>> Species characters.
>>>
>>>  Chest expand and Chest contract shapes for inflating and deflating the
>>> chest of your Species
>>>
>>> characters.
>>>
>>>  6. Synoptics
>>>
>>> Updated synoptics with new controls to switch mesh resolution and
>>> smoothing.
>>>
>>>  Individual control reset combos.  Press Ctrl+Shift+LMB on any synoptic
>>> control to reset, and
>>>
>>> Press Ctrl+Shift+MMB on a control to reset a whole branch.
>>>
>>>  7. ReplaceMesh command re-written
>>> The ReplaceMesh command has been rewritten and expanded to now include
>>> the ability to
>>>
>>> replace the BodyLow and BodyProxy meshes if necessary.
>>>
>>>  8. Bug Fixes
>>>
>>> AnimRig Vertebrae 02 and 03 deformers misaligned
>>>
>>>  Getting Species 1.6
>>>
>>>
>>>  If you are not yet using Exocortex Species, give it a try by
>>> downloading the trial from the
>>>  <http://exocortex.com/plugins/species>
>>>
>>> Exocortex Species product page. <http://exocortex.com/plugins/species>
>>>
>>>  <http://exocortex.com/plugins/species>
>>>
>>> For those already using Exocortex Species, you can download the 1.6
>>> update directly from 
>>> here<http://exocortex.com/releases/ExocortexSpecies1.6.0.zip>
>>> .
>>>
>>>  Join the Species User Community
>>>
>>>
>>>  Get the most out of Exocortex Species by joining our user support and
>>> discussion mailing 
>>> list,<https://groups.google.com/forum/?fromgroups#%21forum/species_mailing_list>
>>>
>>> viewing our online 
>>> documentation<https://docs.google.com/document/d/1V8VJMlsXmZ5MMlW8kGjOwJHOHy61KWZDpFYmJsgXsU4/edit#heading=h.nb5o4zze0if2>,
>>> and check out our many tutorial videos on our Vimeo 
>>> group<http://vimeo.com/groups/species>.
>>>
>>>
>>> These are the best places to learn about Species and get the latest news
>>> directly from the developers.
>>>
>>>
>>> Chris Covelli
>>> http://www.polygonpusherinc.com/
>>>
>>>
>>> --
>>>
>>>
>>>  \
>>>
>>
>>
>

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