Can't you guys ship it as si addon. That way the user will have to do nothing other than to install the addon (drag and drop).
Just a small suggestion . . . Sent from my iPhone On 2013-04-04, at 6:10 PM, Eric Thivierge <[email protected]> wrote: > Just as a reminder, we recommend extracting the workgroup from the .zip file > and connecting to it through the workgroups tab in the plug-in manager and > not pulling the files out and overwriting the previous version. Some files > get re-organized and new files are put in place and as such old files may end > up persisting when they shouldn't. > > We got Tim squared away and if anyone else has any issues please be sure to > send us an email and we'll get you up and running again. > > -------------------------------------------- > Eric Thivierge > http://www.ethivierge.com > > > On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge <[email protected]> wrote: >> I'll be in touch offlist Tim. >> >> -------------------------------------------- >> Eric Thivierge >> http://www.ethivierge.com >> >> >> On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson <[email protected]> >> wrote: >>> Hi Chris, >>> >>> We've updated it here but get an error when starting Softimage, saying the >>> species module can't be found (I'm guessing this module is new to 1.6). >>> Whether we're using XSI's python or Windows python makes no difference. Any >>> suggestions? >>> >>> Looks like a great update though! >>> >>> -Tim >>> >>> >>> On 4/4/2013 9:49 AM, Chris Covelli wrote: >>>> Exocortex Species 1.6 >>>> >>>> Create Better Characters Even Faster >>>> >>>> Species 1.6 is now available at Exocortex.com. >>>> >>>> We created this video overview of the new features: >>>> http://vimeo.com/62914955 >>>> >>>> What is Species? >>>> >>>> Exocortex Species simplifies the process of human character creation >>>> from designing your >>>> character’s unique attributes, integrating sculpting results, to rig >>>> creation, even animation. With >>>> Species, you will create higher quality animated characters faster and at >>>> a lower cost, while >>>> avoiding the generic look that often come when purchasing off-the-shelf >>>> models. Exocortex >>>> Species supports Autodesk Softimage 2010 through 2013 on both Windows and >>>> Linux. Floating >>>> and node locked licenses are available starting at $299. >>>> >>>> Improvements in Species 1.6 >>>> >>>> 1. Custom PropRig Import >>>> A new preference that allows the user to define a directory to export and >>>> import customized >>>> PropRigs for repeated use. PropRigs within those folders are now listed in >>>> the Species > Build > >>>> Import Custom menu split into “Male” and “Female” sub-menus. >>>> >>>> 2. Plot Limb Anim Tool Feature >>>> An addition to our AnimTools is the new Plot Limb command which allows you >>>> to plot and >>>> transfer motion between FK and IK for both arms and legs. This utilizes >>>> the MatchFKIK >>>> command and plots the motion during the active time range. >>>> >>>> 3. Improved High Res Body Mesh topology and deformation >>>> We’ve updated the body mesh for both male and female characters. The new >>>> meshes are more >>>> detailed, fully quaded, and have more evenly distributed topology for >>>> better deformation and high >>>> end sculpting. >>>> >>>> 4. New Low Res and Proxy Body Meshes >>>> A new quad based low res body mesh for faster interaction while animating >>>> (~40 FPS playback). >>>> >>>> A new cube based proxy body mesh for super fast interaction while >>>> animating (~40-50 FPS >>>> playback). >>>> >>>> 5. New Body Shapes >>>> Old and Young shapes for varying the age of your Species characters. >>>> >>>> Top Heavy and Bottom Heavy shapes for adding mass to either the >>>> upper or lower half of your >>>> Species characters. >>>> >>>> Chest expand and Chest contract shapes for inflating and deflating the >>>> chest of your Species >>>> characters. >>>> >>>> 6. Synoptics >>>> Updated synoptics with new controls to switch mesh resolution and >>>> smoothing. >>>> >>>> Individual control reset combos. Press Ctrl+Shift+LMB on any synoptic >>>> control to reset, and >>>> Press Ctrl+Shift+MMB on a control to reset a whole branch. >>>> >>>> 7. ReplaceMesh command re-written >>>> The ReplaceMesh command has been rewritten and expanded to now >>>> include the ability to >>>> replace the BodyLow and BodyProxy meshes if necessary. >>>> >>>> 8. Bug Fixes >>>> AnimRig Vertebrae 02 and 03 deformers misaligned >>>> >>>> Getting Species 1.6 >>>> >>>> If you are not yet using Exocortex Species, give it a try by downloading >>>> the trial from the >>>> Exocortex Species product page. >>>> >>>> For those already using Exocortex Species, you can download the 1.6 update >>>> directly from here. >>>> >>>> Join the Species User Community >>>> >>>> Get the most out of Exocortex Species by joining our user support and >>>> discussion mailing list, >>>> viewing our online documentation, and check out our many tutorial videos >>>> on our Vimeo group. >>>> These are the best places to learn about Species and get the latest news >>>> directly from the developers. >>>> >>>> >>>> Chris Covelli >>>> http://www.polygonpusherinc.com/ >>> >>> -- >>> >>> \ >

