Can't you guys ship it as si addon. That way the user will have to do nothing 
other than to install the addon (drag and drop). 

Just a small suggestion . . . 

Sent from my iPhone

On 2013-04-04, at 6:10 PM, Eric Thivierge <[email protected]> wrote:

> Just as a reminder, we recommend extracting the workgroup from the .zip file 
> and connecting to it through the workgroups tab in the plug-in manager and 
> not pulling the files out and overwriting the previous version. Some files 
> get re-organized and new files are put in place and as such old files may end 
> up persisting when they shouldn't.
> 
> We got Tim squared away and if anyone else has any issues please be sure to 
> send us an email and we'll get you up and running again.
> 
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
> 
> 
> On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge <[email protected]> wrote:
>> I'll be in touch offlist Tim.
>> 
>> --------------------------------------------
>> Eric Thivierge
>> http://www.ethivierge.com
>> 
>> 
>> On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson <[email protected]> 
>> wrote:
>>> Hi Chris,
>>> 
>>> We've updated it here but get an error when starting Softimage, saying the 
>>> species module can't be found (I'm guessing this module is new to 1.6). 
>>> Whether we're using XSI's python or Windows python makes no difference. Any 
>>> suggestions?
>>> 
>>> Looks like a great update though!
>>> 
>>> -Tim
>>> 
>>> 
>>> On 4/4/2013 9:49 AM, Chris Covelli wrote:
>>>> Exocortex Species 1.6
>>>> 
>>>> Create Better Characters Even Faster
>>>> 
>>>> Species 1.6 is now available at Exocortex.com.
>>>> 
>>>> We created this video overview of the new features: 
>>>> http://vimeo.com/62914955
>>>> 
>>>> What is Species?
>>>> 
>>>> Exocortex Species simplifies the process of human character creation       
>>>>       from designing your 
>>>> character’s unique attributes, integrating sculpting results, to rig 
>>>> creation, even animation. With 
>>>> Species, you will create higher quality animated characters faster and at 
>>>> a lower cost, while 
>>>> avoiding the generic look that often come when purchasing off-the-shelf 
>>>> models. Exocortex 
>>>> Species supports Autodesk Softimage 2010 through 2013 on both Windows and 
>>>> Linux. Floating 
>>>> and node locked licenses are available starting at $299.
>>>> 
>>>> Improvements in Species 1.6
>>>> 
>>>> 1. Custom PropRig Import
>>>> A new preference that allows the user to define a directory to export and 
>>>> import customized 
>>>> PropRigs for repeated use. PropRigs within those folders are now listed in 
>>>> the Species > Build > 
>>>> Import Custom menu split into “Male” and “Female” sub-menus.
>>>>    
>>>> 2. Plot Limb Anim Tool Feature
>>>> An addition to our AnimTools is the new Plot Limb command which allows you 
>>>> to plot and 
>>>> transfer motion between FK and IK for both arms and legs. This utilizes 
>>>> the MatchFKIK 
>>>> command and plots the motion during the active time range.
>>>> 
>>>> 3. Improved  High Res Body Mesh topology and deformation
>>>> We’ve updated the body mesh for both male and female characters.  The new 
>>>> meshes are more 
>>>> detailed, fully quaded, and have more evenly distributed topology for 
>>>> better deformation and high 
>>>> end sculpting.
>>>> 
>>>> 4. New Low Res and Proxy Body Meshes
>>>> A new quad based low res body mesh for faster interaction while animating 
>>>> (~40 FPS playback).
>>>> 
>>>> A new cube based proxy body mesh for super fast interaction while 
>>>> animating (~40-50 FPS 
>>>> playback).
>>>> 
>>>> 5. New Body Shapes
>>>> Old and Young shapes for varying the age of your Species characters.
>>>> 
>>>> Top Heavy and Bottom Heavy shapes for adding mass to either the            
>>>>  upper or lower half of your 
>>>> Species characters.
>>>> 
>>>> Chest expand and Chest contract shapes for inflating and deflating the 
>>>> chest of your Species 
>>>> characters.
>>>> 
>>>> 6. Synoptics
>>>> Updated synoptics with new controls to switch mesh resolution and 
>>>> smoothing.
>>>> 
>>>> Individual control reset combos.  Press Ctrl+Shift+LMB on any synoptic 
>>>> control to reset, and 
>>>> Press Ctrl+Shift+MMB on a control to reset a whole branch.
>>>> 
>>>> 7. ReplaceMesh command re-written
>>>> The ReplaceMesh command has been rewritten and expanded to now             
>>>> include the ability to 
>>>> replace the BodyLow and BodyProxy meshes if necessary.
>>>> 
>>>> 8. Bug Fixes
>>>> AnimRig Vertebrae 02 and 03 deformers misaligned
>>>> 
>>>> Getting Species 1.6
>>>> 
>>>> If you are not yet using Exocortex Species, give it a try by downloading 
>>>> the trial from the 
>>>> Exocortex Species product page.
>>>> 
>>>> For those already using Exocortex Species, you can download the 1.6 update 
>>>> directly from here.
>>>> 
>>>> Join the Species User Community
>>>> 
>>>> Get the most out of Exocortex Species by joining our user support and 
>>>> discussion mailing list, 
>>>> viewing our online documentation, and check out our many tutorial videos 
>>>> on our Vimeo group.  
>>>> These are the best places to learn about Species and get the latest news 
>>>> directly from the developers.
>>>> 
>>>> 
>>>> Chris Covelli
>>>> http://www.polygonpusherinc.com/
>>> 
>>> -- 
>>> 
>>> \
> 

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