I'll be in touch offlist Tim. -------------------------------------------- Eric Thivierge http://www.ethivierge.com
On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson <[email protected]>wrote: > Hi Chris, > > We've updated it here but get an error when starting Softimage, saying the > species module can't be found (I'm guessing this module is new to 1.6). > Whether we're using XSI's python or Windows python makes no difference. Any > suggestions? > > Looks like a great update though! > > -Tim > > > On 4/4/2013 9:49 AM, Chris Covelli wrote: > > Exocortex Species 1.6 > > > Create Better Characters Even Faster > > Species 1.6 is now available at > Exocortex.com<http://exocortex.com/plugins/species> > . > > We created this video overview of the new features: > http://vimeo.com/62914955 <https://vimeo.com/62914955> > > What is Species? > Exocortex Species simplifies the process of human character creation > from designing your > character’s unique attributes, integrating sculpting results, to rig > creation, even animation. With > Species, you will create higher quality animated characters faster and > at a lower cost, while > avoiding the generic look that often come when purchasing off-the-shelf > models. Exocortex > Species supports Autodesk Softimage 2010 through 2013 on both Windows > and Linux. Floating > and node locked licenses are available starting at $299. > Improvements in Species 1.6 > > > 1. Custom PropRig Import > > A new preference that allows the user to define a directory to export and > import customized > > PropRigs for repeated use. PropRigs within those folders are now listed in > the Species > Build > > > Import Custom menu split into “Male” and “Female” sub-menus. > > > > 2. Plot Limb Anim Tool Feature > > An addition to our AnimTools is the new Plot Limb command which allows you > to plot and > > transfer motion between FK and IK for both arms and legs. This utilizes > the MatchFKIK > > command and plots the motion during the active time range. > > 3. Improved High Res Body Mesh topology and deformation > > We’ve updated the body mesh for both male and female characters. The new > meshes are more > > detailed, fully quaded, and have more evenly distributed topology for > better deformation and high > > end sculpting. > > 4. New Low Res and Proxy Body Meshes > > A new quad based low res body mesh for faster interaction while animating > (~40 FPS playback). > > A new cube based proxy body mesh for super fast interaction while > animating (~40-50 FPS > > playback). > > 5. New Body Shapes > > Old and Young shapes for varying the age of your Species characters. > > Top Heavy and Bottom Heavy shapes for adding mass to either the upper or > lower half of your > > Species characters. > > Chest expand and Chest contract shapes for inflating and deflating the > chest of your Species > > characters. > > 6. Synoptics > > Updated synoptics with new controls to switch mesh resolution and > smoothing. > > Individual control reset combos. Press Ctrl+Shift+LMB on any synoptic > control to reset, and > > Press Ctrl+Shift+MMB on a control to reset a whole branch. > > 7. ReplaceMesh command re-written > The ReplaceMesh command has been rewritten and expanded to now include the > ability to > > replace the BodyLow and BodyProxy meshes if necessary. > > 8. Bug Fixes > > AnimRig Vertebrae 02 and 03 deformers misaligned > > Getting Species 1.6 > > > If you are not yet using Exocortex Species, give it a try by downloading > the trial from the > <http://exocortex.com/plugins/species> > > Exocortex Species product page. <http://exocortex.com/plugins/species> > > <http://exocortex.com/plugins/species> > > For those already using Exocortex Species, you can download the 1.6 update > directly from here<http://exocortex.com/releases/ExocortexSpecies1.6.0.zip> > . > > Join the Species User Community > > > Get the most out of Exocortex Species by joining our user support and > discussion mailing > list,<https://groups.google.com/forum/?fromgroups#%21forum/species_mailing_list> > > viewing our online > documentation<https://docs.google.com/document/d/1V8VJMlsXmZ5MMlW8kGjOwJHOHy61KWZDpFYmJsgXsU4/edit#heading=h.nb5o4zze0if2>, > and check out our many tutorial videos on our Vimeo > group<http://vimeo.com/groups/species>. > > > These are the best places to learn about Species and get the latest news > directly from the developers. > > > Chris Covelli > http://www.polygonpusherinc.com/ > > > -- > > > \ >

