I'll be in touch offlist Tim.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson
<[email protected]>wrote:

>  Hi Chris,
>
> We've updated it here but get an error when starting Softimage, saying the
> species module can't be found (I'm guessing this module is new to 1.6).
> Whether we're using XSI's python or Windows python makes no difference. Any
> suggestions?
>
> Looks like a great update though!
>
> -Tim
>
>
> On 4/4/2013 9:49 AM, Chris Covelli wrote:
>
>  Exocortex Species 1.6
>
>
>  Create Better Characters Even Faster
>
>  Species 1.6 is now available at 
> Exocortex.com<http://exocortex.com/plugins/species>
> .
>
>  We created this video overview of the new features:
> http://vimeo.com/62914955 <https://vimeo.com/62914955>
>
>  What is Species?
>  Exocortex Species simplifies the process of human character creation
> from designing your
>  character’s unique attributes, integrating sculpting results, to rig
> creation, even animation. With
>  Species, you will create higher quality animated characters faster and
> at a lower cost, while
>  avoiding the generic look that often come when purchasing off-the-shelf
> models. Exocortex
>  Species supports Autodesk Softimage 2010 through 2013 on both Windows
> and Linux. Floating
>  and node locked licenses are available starting at $299.
>  Improvements in Species 1.6
>
>
>  1. Custom PropRig Import
>
> A new preference that allows the user to define a directory to export and
> import customized
>
> PropRigs for repeated use. PropRigs within those folders are now listed in
> the Species > Build >
>
> Import Custom menu split into “Male” and “Female” sub-menus.
>
>
>
> 2. Plot Limb Anim Tool Feature
>
> An addition to our AnimTools is the new Plot Limb command which allows you
> to plot and
>
> transfer motion between FK and IK for both arms and legs. This utilizes
> the MatchFKIK
>
> command and plots the motion during the active time range.
>
>  3. Improved  High Res Body Mesh topology and deformation
>
> We’ve updated the body mesh for both male and female characters.  The new
> meshes are more
>
> detailed, fully quaded, and have more evenly distributed topology for
> better deformation and high
>
> end sculpting.
>
>  4. New Low Res and Proxy Body Meshes
>
> A new quad based low res body mesh for faster interaction while animating
> (~40 FPS playback).
>
>  A new cube based proxy body mesh for super fast interaction while
> animating (~40-50 FPS
>
> playback).
>
>  5. New Body Shapes
>
> Old and Young shapes for varying the age of your Species characters.
>
>  Top Heavy and Bottom Heavy shapes for adding mass to either the upper or
> lower half of your
>
> Species characters.
>
>  Chest expand and Chest contract shapes for inflating and deflating the
> chest of your Species
>
> characters.
>
>  6. Synoptics
>
> Updated synoptics with new controls to switch mesh resolution and
> smoothing.
>
>  Individual control reset combos.  Press Ctrl+Shift+LMB on any synoptic
> control to reset, and
>
> Press Ctrl+Shift+MMB on a control to reset a whole branch.
>
>  7. ReplaceMesh command re-written
> The ReplaceMesh command has been rewritten and expanded to now include the
> ability to
>
> replace the BodyLow and BodyProxy meshes if necessary.
>
>  8. Bug Fixes
>
> AnimRig Vertebrae 02 and 03 deformers misaligned
>
>  Getting Species 1.6
>
>
>  If you are not yet using Exocortex Species, give it a try by downloading
> the trial from the
>  <http://exocortex.com/plugins/species>
>
> Exocortex Species product page. <http://exocortex.com/plugins/species>
>
>  <http://exocortex.com/plugins/species>
>
> For those already using Exocortex Species, you can download the 1.6 update
> directly from here<http://exocortex.com/releases/ExocortexSpecies1.6.0.zip>
> .
>
>  Join the Species User Community
>
>
>  Get the most out of Exocortex Species by joining our user support and
> discussion mailing 
> list,<https://groups.google.com/forum/?fromgroups#%21forum/species_mailing_list>
>
> viewing our online 
> documentation<https://docs.google.com/document/d/1V8VJMlsXmZ5MMlW8kGjOwJHOHy61KWZDpFYmJsgXsU4/edit#heading=h.nb5o4zze0if2>,
> and check out our many tutorial videos on our Vimeo 
> group<http://vimeo.com/groups/species>.
>
>
> These are the best places to learn about Species and get the latest news
> directly from the developers.
>
>
> Chris Covelli
> http://www.polygonpusherinc.com/
>
>
> --
>
>
>  \
>

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