Just as a reminder, we recommend extracting the workgroup from the .zip
file and connecting to it through the workgroups tab in the plug-in manager
and not pulling the files out and overwriting the previous version. Some
files get re-organized and new files are put in place and as such old files
may end up persisting when they shouldn't.

We got Tim squared away and if anyone else has any issues please be sure to
send us an email and we'll get you up and running again.

--------------------------------------------
Eric Thivierge
http://www.ethivierge.com


On Thu, Apr 4, 2013 at 2:40 PM, Eric Thivierge <[email protected]> wrote:

> I'll be in touch offlist Tim.
>
> --------------------------------------------
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Thu, Apr 4, 2013 at 2:30 PM, Tim Crowson <
> [email protected]> wrote:
>
>>  Hi Chris,
>>
>> We've updated it here but get an error when starting Softimage, saying
>> the species module can't be found (I'm guessing this module is new to 1.6).
>> Whether we're using XSI's python or Windows python makes no difference. Any
>> suggestions?
>>
>> Looks like a great update though!
>>
>> -Tim
>>
>>
>> On 4/4/2013 9:49 AM, Chris Covelli wrote:
>>
>>  Exocortex Species 1.6
>>
>>
>>  Create Better Characters Even Faster
>>
>>  Species 1.6 is now available at 
>> Exocortex.com<http://exocortex.com/plugins/species>
>> .
>>
>>  We created this video overview of the new features:
>> http://vimeo.com/62914955 <https://vimeo.com/62914955>
>>
>>  What is Species?
>>  Exocortex Species simplifies the process of human character creation
>> from designing your
>>  character’s unique attributes, integrating sculpting results, to rig
>> creation, even animation. With
>>  Species, you will create higher quality animated characters faster and
>> at a lower cost, while
>>  avoiding the generic look that often come when purchasing off-the-shelf
>> models. Exocortex
>>  Species supports Autodesk Softimage 2010 through 2013 on both Windows
>> and Linux. Floating
>>  and node locked licenses are available starting at $299.
>>  Improvements in Species 1.6
>>
>>
>>  1. Custom PropRig Import
>>
>> A new preference that allows the user to define a directory to export and
>> import customized
>>
>> PropRigs for repeated use. PropRigs within those folders are now listed
>> in the Species > Build >
>>
>> Import Custom menu split into “Male” and “Female” sub-menus.
>>
>>
>>
>> 2. Plot Limb Anim Tool Feature
>>
>> An addition to our AnimTools is the new Plot Limb command which allows
>> you to plot and
>>
>> transfer motion between FK and IK for both arms and legs. This utilizes
>> the MatchFKIK
>>
>> command and plots the motion during the active time range.
>>
>>  3. Improved  High Res Body Mesh topology and deformation
>>
>> We’ve updated the body mesh for both male and female characters.  The new
>> meshes are more
>>
>> detailed, fully quaded, and have more evenly distributed topology for
>> better deformation and high
>>
>> end sculpting.
>>
>>  4. New Low Res and Proxy Body Meshes
>>
>> A new quad based low res body mesh for faster interaction while animating
>> (~40 FPS playback).
>>
>>  A new cube based proxy body mesh for super fast interaction while
>> animating (~40-50 FPS
>>
>> playback).
>>
>>  5. New Body Shapes
>>
>> Old and Young shapes for varying the age of your Species characters.
>>
>>  Top Heavy and Bottom Heavy shapes for adding mass to either the upper
>> or lower half of your
>>
>> Species characters.
>>
>>  Chest expand and Chest contract shapes for inflating and deflating the
>> chest of your Species
>>
>> characters.
>>
>>  6. Synoptics
>>
>> Updated synoptics with new controls to switch mesh resolution and
>> smoothing.
>>
>>  Individual control reset combos.  Press Ctrl+Shift+LMB on any synoptic
>> control to reset, and
>>
>> Press Ctrl+Shift+MMB on a control to reset a whole branch.
>>
>>  7. ReplaceMesh command re-written
>> The ReplaceMesh command has been rewritten and expanded to now include
>> the ability to
>>
>> replace the BodyLow and BodyProxy meshes if necessary.
>>
>>  8. Bug Fixes
>>
>> AnimRig Vertebrae 02 and 03 deformers misaligned
>>
>>  Getting Species 1.6
>>
>>
>>  If you are not yet using Exocortex Species, give it a try by
>> downloading the trial from the
>>  <http://exocortex.com/plugins/species>
>>
>> Exocortex Species product page. <http://exocortex.com/plugins/species>
>>
>>  <http://exocortex.com/plugins/species>
>>
>> For those already using Exocortex Species, you can download the 1.6
>> update directly from 
>> here<http://exocortex.com/releases/ExocortexSpecies1.6.0.zip>
>> .
>>
>>  Join the Species User Community
>>
>>
>>  Get the most out of Exocortex Species by joining our user support and
>> discussion mailing 
>> list,<https://groups.google.com/forum/?fromgroups#%21forum/species_mailing_list>
>>
>> viewing our online 
>> documentation<https://docs.google.com/document/d/1V8VJMlsXmZ5MMlW8kGjOwJHOHy61KWZDpFYmJsgXsU4/edit#heading=h.nb5o4zze0if2>,
>> and check out our many tutorial videos on our Vimeo 
>> group<http://vimeo.com/groups/species>.
>>
>>
>> These are the best places to learn about Species and get the latest news
>> directly from the developers.
>>
>>
>> Chris Covelli
>> http://www.polygonpusherinc.com/
>>
>>
>> --
>>
>>
>>  \
>>
>
>

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