I like it, but I wish we could orbit at all times, but presently you can't due to how its built.
I looked under the hood a bit and saw it uses prerendered sequence strips (all frames in one big image) so you never see actual polygons, just images, and this makes it appear fast. Even though that may be the easy way to make things interactive on most platforms, it's a real shame it's not using more modern tech like WebGL to let us see the real geometry and directly orbit in realtime at any point. On Thu, Apr 4, 2013 at 1:58 PM, ivan tay <[email protected]> wrote: > Yes! Give it a try and let us know how you feel about it. We like to hear > from you :) > > -Ivan > [email protected] (remove nospam. from email) > > > On Fri, Apr 5, 2013 at 1:51 AM, Adam Sale <[email protected]> wrote: > >> yeah, its been nice to use it for some crowd work I was doing, and the >> characters work well with Motionbuilder too. >> >> >> On Thu, Apr 4, 2013 at 10:41 AM, Jeff McFall <[email protected]> wrote: >> >>> I thought this was pretty cool, wish I had discovered it a few months >>> ago. >>> >>> http://projectpinocchio.autodesk.com/ >>> >>> >>> >>> >> >

