Hey Tim,
I was simply stating the difference between expectations and final product
when it comes to autodesk.
For example, taking a look at the kinekt - pinnochio integration, the guy
is really excited about it, but looking at the output,
i couldn't use that animation in any kind of production, not even a low
budget one.
Why wouldn't they take an already decent tech like facerobot, and work off
of that?




On Fri, Apr 5, 2013 at 12:42 PM, Tim Leydecker <[email protected]> wrote:

> Why do you guys bash Pinnochio like that?
>
> I would have thought that exporting a few characters to *.ma and *.fbx
> gives a good template to create archviz or nondescript crowd sim folks.
>
> You get the male and female rigs that can work as a proportions and size
> template for populating your scene and already have their motionbuilder
> setup done for you and ready to drop animation clips onto it.
>
> Artistically, sure. It´s not commercials or film ready characters.
>
> But technically, I am glad they are there to expand and customize upon.
>
> All by myself, I could not go through the whole setup process but I
> would find it easy enough to swap the geometry with something customized
> and styled to my personal requirements but keep the rig and snippets and
> use a generic male and female Pinnochio to lay out the shot already?
>
> A few pedestrians here and there, like a flock of birds in an establishing
> shot.
>
> You guys seem used to (Massive/crowdFX) WorldWarZ style levels of
> expectation,
> that´s great but a different league of course...
>
> Cheers,
>
> tim
>
>
> On 05.04.2013 11:20, Jordi Bares wrote:
>
>> To the point of being not useful, true.
>>
>> Jordi Bares
>> [email protected] <mailto:[email protected]>
>>
>>
>> On 4 Apr 2013, at 23:53, Adam Sale <[email protected] <mailto:
>> [email protected]>> wrote:
>>
>>  I will say though, Pinnochio's pretty dang slow to update any changes
>>> made to characters.
>>>
>>>
>>> On Thu, Apr 4, 2013 at 2:45 PM, Jordi Bares <[email protected]<mailto:
>>> [email protected]>> wrote:
>>>
>>>     Exactly my thought…
>>>
>>>     Jordi Bares
>>>     [email protected] <mailto:[email protected]>
>>>
>>>
>>>     On 4 Apr 2013, at 20:20, Sebastien Sterling <
>>> [email protected] 
>>> <mailto:sebastien.sterling@**gmail.com<[email protected]>>>
>>> wrote:
>>>
>>>      DAZ 3D ? ...
>>>>
>>>>
>>>
>>>
>>


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