If this just about features and useability.
I would have expected to see a roundtrip from Pinnochio to
the new 3dsMax crowd sim setup.
Create a male guy, change some features, put him in a suit, export.
Load into 3dsMax, create crowd, add him crowd. Playback.
Adjust his size and walking speed, make him change his action.
Stop, look up and wave. Walk on.
Bonus:
Load a 3rd party guy ontop, like a random Rocketbox guy.
Match scales. Have both in the same crowd setup.
Playback.
Feature wishlist:
Make it work with crowdFX for Softimage, too.
On 05.04.2013 11:57, Jordi Bares wrote:
There is no ill intentions, it is slow and poorly modeled/textured.
Apart from that I don't think it is anything wrong to point out the things that
don't work and question if it is really worth it, as a community the most
important thing is to
share our opinions in a non-destructive way (which I believe we have done very
tactfully), otherwise nobody will learn nothing, the software manufacturer will
thing everything is
great but nobody uses it, etc..
From my point of view I would gladly use for crowds and previz work/layout
work, and if done well I will certainly pay for it so it is not about bashing
it.
Hope it make sense
Jordi Bares
[email protected] <mailto:[email protected]>
On 5 Apr 2013, at 10:42, Tim Leydecker <[email protected]
<mailto:[email protected]>> wrote:
Why do you guys bash Pinnochio like that?
I would have thought that exporting a few characters to *.ma and *.fbx
gives a good template to create archviz or nondescript crowd sim folks.
You get the male and female rigs that can work as a proportions and size
template for populating your scene and already have their motionbuilder
setup done for you and ready to drop animation clips onto it.
Artistically, sure. It´s not commercials or film ready characters.
But technically, I am glad they are there to expand and customize upon.
All by myself, I could not go through the whole setup process but I
would find it easy enough to swap the geometry with something customized
and styled to my personal requirements but keep the rig and snippets and
use a generic male and female Pinnochio to lay out the shot already?
A few pedestrians here and there, like a flock of birds in an establishing shot.
You guys seem used to (Massive/crowdFX) WorldWarZ style levels of expectation,
that´s great but a different league of course...
Cheers,
tim
On 05.04.2013 11:20, Jordi Bares wrote:
To the point of being not useful, true.
Jordi Bares
[email protected] <mailto:[email protected]> <mailto:[email protected]>
On 4 Apr 2013, at 23:53, Adam Sale <[email protected] <mailto:[email protected]>
<mailto:[email protected]>> wrote:
I will say though, Pinnochio's pretty dang slow to update any changes made to
characters.
On Thu, Apr 4, 2013 at 2:45 PM, Jordi Bares <[email protected]
<mailto:[email protected]> <mailto:[email protected]>> wrote:
Exactly my thought…
Jordi Bares
[email protected] <mailto:[email protected]> <mailto:[email protected]>
On 4 Apr 2013, at 20:20, Sebastien Sterling <[email protected]
<mailto:[email protected]> <mailto:[email protected]>> wrote:
DAZ 3D ? ...