In terms of questioning the advertisement to be true
to the final result, I´m sure with you guys.

Personally, I like the Pinnochio guy´s exitement and
germanish accent during his presentations. Feels familiar.

In terms of expecting a solution to a problem, I have
still become more careful. Been burnt, like everybody else.

In terms of crowds  and folks.

I once got brought in for a pitch ove the weekend where I was
presented with the already sold idea to just quickly fill a
stadium with a crowd and make them stand up and cheer.

That was pre-massive drag&drop stadium days.

I created a bunch of characters in ZBrush, rigged them basically,
created a few stupid movements and scattered the whole crap all
over the two, three shots and rendered everything without anything
resembling a decent farm. Another guy did his best to somehow slap
together some sorts of comps.

We failed miserably. Guess who got flamed, hired and fired?

I can therefor very well understand resentment against people
getting away with such business decisions and general practices.

I have meet quite a few of those now that made their career from intern
to VFX production responsibility based on this kind of getting away with it.

I even start to be able to tell when someone is selling it cheap and easy
but it´s going to cost me badly.

I´m with you guys on that.

It´s worth pointing out that difference.

Cheers,


tim








On 05.04.2013 12:08, Octavian Ureche wrote:
Hey Tim,
I was simply stating the difference between expectations and final product when 
it comes to autodesk.
For example, taking a look at the kinekt - pinnochio integration, the guy is 
really excited about it, but looking at the output,
i couldn't use that animation in any kind of production, not even a low budget 
one.
Why wouldn't they take an already decent tech like facerobot, and work off of 
that?




On Fri, Apr 5, 2013 at 12:42 PM, Tim Leydecker <[email protected] 
<mailto:[email protected]>> wrote:

    Why do you guys bash Pinnochio like that?

    I would have thought that exporting a few characters to *.ma and *.fbx
    gives a good template to create archviz or nondescript crowd sim folks.

    You get the male and female rigs that can work as a proportions and size
    template for populating your scene and already have their motionbuilder
    setup done for you and ready to drop animation clips onto it.

    Artistically, sure. It´s not commercials or film ready characters.

    But technically, I am glad they are there to expand and customize upon.

    All by myself, I could not go through the whole setup process but I
    would find it easy enough to swap the geometry with something customized
    and styled to my personal requirements but keep the rig and snippets and
    use a generic male and female Pinnochio to lay out the shot already?

    A few pedestrians here and there, like a flock of birds in an establishing 
shot.

    You guys seem used to (Massive/crowdFX) WorldWarZ style levels of 
expectation,
    that´s great but a different league of course...

    Cheers,

    tim


    On 05.04.2013 11:20, Jordi Bares wrote:

        To the point of being not useful, true.

        Jordi Bares
        [email protected] <mailto:[email protected]> <mailto:[email protected] 
<mailto:[email protected]>>


        On 4 Apr 2013, at 23:53, Adam Sale <[email protected] <mailto:[email protected]> 
<mailto:[email protected] <mailto:[email protected]>>> wrote:

            I will say though, Pinnochio's pretty dang slow to update any 
changes made to characters.


            On Thu, Apr 4, 2013 at 2:45 PM, Jordi Bares <[email protected] 
<mailto:[email protected]> <mailto:[email protected] 
<mailto:[email protected]>>> wrote:

                 Exactly my thought…

                 Jordi Bares
            [email protected] <mailto:[email protected]> 
<mailto:[email protected] <mailto:[email protected]>>


                 On 4 Apr 2013, at 20:20, Sebastien Sterling 
<[email protected] <mailto:[email protected]> 
<mailto:sebastien.sterling@__gmail.com
            <mailto:[email protected]>>> wrote:

                     DAZ 3D ? ...







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