In terms of questioning the advertisement to be true to the final result, I´m sure with you guys.
Personally, I like the Pinnochio guy´s exitement and germanish accent during his presentations. Feels familiar. In terms of expecting a solution to a problem, I have still become more careful. Been burnt, like everybody else. In terms of crowds and folks. I once got brought in for a pitch ove the weekend where I was presented with the already sold idea to just quickly fill a stadium with a crowd and make them stand up and cheer. That was pre-massive drag&drop stadium days. I created a bunch of characters in ZBrush, rigged them basically, created a few stupid movements and scattered the whole crap all over the two, three shots and rendered everything without anything resembling a decent farm. Another guy did his best to somehow slap together some sorts of comps. We failed miserably. Guess who got flamed, hired and fired? I can therefor very well understand resentment against people getting away with such business decisions and general practices. I have meet quite a few of those now that made their career from intern to VFX production responsibility based on this kind of getting away with it. I even start to be able to tell when someone is selling it cheap and easy but it´s going to cost me badly. I´m with you guys on that. It´s worth pointing out that difference. Cheers, tim On 05.04.2013 12:08, Octavian Ureche wrote:
Hey Tim, I was simply stating the difference between expectations and final product when it comes to autodesk. For example, taking a look at the kinekt - pinnochio integration, the guy is really excited about it, but looking at the output, i couldn't use that animation in any kind of production, not even a low budget one. Why wouldn't they take an already decent tech like facerobot, and work off of that? On Fri, Apr 5, 2013 at 12:42 PM, Tim Leydecker <[email protected] <mailto:[email protected]>> wrote: Why do you guys bash Pinnochio like that? I would have thought that exporting a few characters to *.ma and *.fbx gives a good template to create archviz or nondescript crowd sim folks. You get the male and female rigs that can work as a proportions and size template for populating your scene and already have their motionbuilder setup done for you and ready to drop animation clips onto it. Artistically, sure. It´s not commercials or film ready characters. But technically, I am glad they are there to expand and customize upon. All by myself, I could not go through the whole setup process but I would find it easy enough to swap the geometry with something customized and styled to my personal requirements but keep the rig and snippets and use a generic male and female Pinnochio to lay out the shot already? A few pedestrians here and there, like a flock of birds in an establishing shot. You guys seem used to (Massive/crowdFX) WorldWarZ style levels of expectation, that´s great but a different league of course... Cheers, tim On 05.04.2013 11:20, Jordi Bares wrote: To the point of being not useful, true. Jordi Bares [email protected] <mailto:[email protected]> <mailto:[email protected] <mailto:[email protected]>> On 4 Apr 2013, at 23:53, Adam Sale <[email protected] <mailto:[email protected]> <mailto:[email protected] <mailto:[email protected]>>> wrote: I will say though, Pinnochio's pretty dang slow to update any changes made to characters. On Thu, Apr 4, 2013 at 2:45 PM, Jordi Bares <[email protected] <mailto:[email protected]> <mailto:[email protected] <mailto:[email protected]>>> wrote: Exactly my thought… Jordi Bares [email protected] <mailto:[email protected]> <mailto:[email protected] <mailto:[email protected]>> On 4 Apr 2013, at 20:20, Sebastien Sterling <[email protected] <mailto:[email protected]> <mailto:sebastien.sterling@__gmail.com <mailto:[email protected]>>> wrote: DAZ 3D ? ... -- visual | stuff www.okto.ro <http://www.okto.ro>

