Why do you guys bash Pinnochio like that?

I would have thought that exporting a few characters to *.ma and *.fbx
gives a good template to create archviz or nondescript crowd sim folks.

You get the male and female rigs that can work as a proportions and size
template for populating your scene and already have their motionbuilder
setup done for you and ready to drop animation clips onto it.

Artistically, sure. It´s not commercials or film ready characters.

But technically, I am glad they are there to expand and customize upon.

All by myself, I could not go through the whole setup process but I
would find it easy enough to swap the geometry with something customized
and styled to my personal requirements but keep the rig and snippets and
use a generic male and female Pinnochio to lay out the shot already?

A few pedestrians here and there, like a flock of birds in an establishing shot.

You guys seem used to (Massive/crowdFX) WorldWarZ style levels of expectation,
that´s great but a different league of course...

Cheers,

tim

On 05.04.2013 11:20, Jordi Bares wrote:
To the point of being not useful, true.

Jordi Bares
[email protected] <mailto:[email protected]>

On 4 Apr 2013, at 23:53, Adam Sale <[email protected] 
<mailto:[email protected]>> wrote:

I will say though, Pinnochio's pretty dang slow to update any changes made to 
characters.


On Thu, Apr 4, 2013 at 2:45 PM, Jordi Bares <[email protected] 
<mailto:[email protected]>> wrote:

    Exactly my thought…

    Jordi Bares
    [email protected] <mailto:[email protected]>

    On 4 Apr 2013, at 20:20, Sebastien Sterling <[email protected] 
<mailto:[email protected]>> wrote:

    DAZ 3D ? ...




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