I had looked at that earlier and it really does look very interesting.  Once I 
get over a current crunch I will check out the demo.

Maybe I am missing something but the fact that clothing has to be developed 
separately was an aspect that I found lacking for my needs at the time which 
was just a crowd of normal looking peeps.
This looks ideal for creature and high quality characters.  I look forward to 
checking it out.

Jeff



From: [email protected] 
[mailto:[email protected]] On Behalf Of Eric Thivierge
Sent: Friday, April 05, 2013 1:31 PM
To: [email protected]
Subject: Re: Pinnochio 3D characters

Shamelessly plugging Species here.

We have a good amount of preset body types which can be enhanced beyond that 
with the various blend shapes that come with it as well. Our tool allows for 
pretty decent amount of customization with the ability to generate an animation 
rig out of the Proportional Rig. Rig generates within ~1-2 minutes. The rig 
structure we provide is easily simplified for CrowdFX as well. With our 1.6 
release we provide a low res mesh for Crowd work and also helps for speeding up 
animation playback as well.

Our meshes, deformers, and skinning goes over to Maya via FBX export very well 
and our deformers can be plotted and exported if you have anim on it as well.

Download trial here:
http://exocortex.com/products/species
--------------------------------------------
Eric Thivierge
http://www.ethivierge.com

On Fri, Apr 5, 2013 at 1:14 PM, Jeff McFall 
<[email protected]<mailto:[email protected]>> wrote:
I will echo all the comments about it being VERY slow.  I tried again today but 
it is the same.
And the models are indeed not very impressive, at least the high res ones I 
saw.  They appear to just be up interpolated versions of the low res version.  
In fact they all seem to share the same primary structure.  I guess this is why 
dresses are not an option.  :)    The low res ones could be useful I think as 
distant crowd elements.


That said, having an easily accessible catalog of usable characters is a real 
bonus.  I would really welcome something like this especially if the rig was 
assured to integrate easily.
It puts features like CrowdFX in a much more useful position for situations 
where resources may not provide other options (as has already been said as well)

Seems like a good idea, maybe just not implemented as well as could be.  I 
realize that is easy for me to say.
I can certainly find use for this as is, but it seems to have a lot of 
unexploited potential as well.

My 2c

Jeff




From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of ivan tay
Sent: Thursday, April 04, 2013 1:58 PM
To: [email protected]<mailto:[email protected]>
Subject: Re: Pinnochio 3D characters

Yes! Give it a try and let us know how you feel about it. We like to hear from 
you :)

-Ivan
[email protected]<mailto:[email protected]> (remove 
nospam. from email)

On Fri, Apr 5, 2013 at 1:51 AM, Adam Sale 
<[email protected]<mailto:[email protected]>> wrote:
yeah, its been nice to use it for some crowd work I was doing, and the 
characters work well with Motionbuilder too.

On Thu, Apr 4, 2013 at 10:41 AM, Jeff McFall 
<[email protected]<mailto:[email protected]>> wrote:
I thought this was pretty cool, wish I had discovered it a few months ago.

http://projectpinocchio.autodesk.com/




Reply via email to