Paul: If you export the fbx as 2010 in Softimage the animation will work in
Fusion as well.


On Sat, Apr 6, 2013 at 11:30 AM, Paul Griswold <
[email protected]> wrote:

> Fusion is great with Softimage & it's 3D environment is fantastic.
>  Getting things back and forth isn't as easy as I'd like, though.  You can
> export your scenes as FBX, but Fusion won't/doesn't see camera animation in
> FBX files from XSI for some reason.  So you have to export your camera as a
> dotXSI, and then import it into Fusion - then you get your geometry & your
> animated camera.
>
> Fusion doesn't support Sub-D's, though, so any subdivided object comes in
> un-subdivided.
>
> The new C4D-AE pipeline only interests me for motion graphics.  I think AE
> is a real pain to work with for serious compositing.
>
> -Paul
>
>
>
> On Fri, Apr 5, 2013 at 11:11 PM, Christopher <
> [email protected]> wrote:
>
>> Nuke pipeline to expensive for me.  The only thing I hate with AE is the
>> slew of plug-ins, that is the plus Nuke has, it's all mostly within the
>> software.  Fusion is another alternative, considering the plugins for AE,
>> maybe I should go the fusion route.
>>
>> Christopher
>>
>>   Jason S <[email protected]>
>>  Friday, April 05, 2013 10:33 PM
>>  If you work with Nuke, also be SURE to check-out  T.I.M. XSI 2 Nuke (!)
>>
>> Imports objects (planes or more complex object along with UVs),
>> cameras, all with anims (not sure about deforms) flawlessly!
>>
>> Must have in a XSi Nuke Pipeline
>>
>>
>>   Paul Griswold <[email protected]>
>>  Friday, April 05, 2013 8:53 PM
>> I brought up a little while ago that I really wish Softimage had better
>> AE integration & the announcement of the Adobe/Maxon agreement.
>>
>> This is what I was talking about:
>>
>>
>> http://www.itsartmag.com/features/cineware-live-3d-pipeline-in-after-effect/#.UV9xH9ysh8E
>>
>> Watch the videos & you'll see what I mean.
>>
>> I don't think Softimage necessarily needs that level of integration, but
>> right now there is zero official support, so something would be better than
>> what we've got now.
>>
>> -PG
>>
>>
>

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