Paul: If you export the fbx as 2010 in Softimage the animation will work in Fusion as well.
On Sat, Apr 6, 2013 at 11:30 AM, Paul Griswold < [email protected]> wrote: > Fusion is great with Softimage & it's 3D environment is fantastic. > Getting things back and forth isn't as easy as I'd like, though. You can > export your scenes as FBX, but Fusion won't/doesn't see camera animation in > FBX files from XSI for some reason. So you have to export your camera as a > dotXSI, and then import it into Fusion - then you get your geometry & your > animated camera. > > Fusion doesn't support Sub-D's, though, so any subdivided object comes in > un-subdivided. > > The new C4D-AE pipeline only interests me for motion graphics. I think AE > is a real pain to work with for serious compositing. > > -Paul > > > > On Fri, Apr 5, 2013 at 11:11 PM, Christopher < > [email protected]> wrote: > >> Nuke pipeline to expensive for me. The only thing I hate with AE is the >> slew of plug-ins, that is the plus Nuke has, it's all mostly within the >> software. Fusion is another alternative, considering the plugins for AE, >> maybe I should go the fusion route. >> >> Christopher >> >> Jason S <[email protected]> >> Friday, April 05, 2013 10:33 PM >> If you work with Nuke, also be SURE to check-out T.I.M. XSI 2 Nuke (!) >> >> Imports objects (planes or more complex object along with UVs), >> cameras, all with anims (not sure about deforms) flawlessly! >> >> Must have in a XSi Nuke Pipeline >> >> >> Paul Griswold <[email protected]> >> Friday, April 05, 2013 8:53 PM >> I brought up a little while ago that I really wish Softimage had better >> AE integration & the announcement of the Adobe/Maxon agreement. >> >> This is what I was talking about: >> >> >> http://www.itsartmag.com/features/cineware-live-3d-pipeline-in-after-effect/#.UV9xH9ysh8E >> >> Watch the videos & you'll see what I mean. >> >> I don't think Softimage necessarily needs that level of integration, but >> right now there is zero official support, so something would be better than >> what we've got now. >> >> -PG >> >> >
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