> How many people on this list use FXTree for Active work ? Just people using XSI and doing rendering related stuff and knowing the FxTree :).
On Sun, Apr 7, 2013 at 6:25 PM, Christopher <[email protected] > wrote: > Gullaume - There are two meaning to 'dead' > Dead as in it's not actively used and Dead as it's removed from the > product. > Dead as in Walking Dead :) > > How many people on this list use FXTree for Active work ? > > Christopher > > Guillaume Laforge <[email protected]> > Sunday, April 07, 2013 6:18 PM > The FxTree is not dead of course. Every components of XSI can be improved > at any time by the Softimage team. > Improved by adding feature to the existing code or improved by creating a > new version of the component (like when ICE replaced the old particle > system). > > FxTree will be dead the day it will be removed from the product. > > Simple as that. > > Every other statements are just pure speculation. > > Period :). > > Guillaume > > > > Ponthieux, Joseph G. (LARC-E1A)[LITES] <[email protected]> > Sunday, April 07, 2013 5:13 PM > > Kaydara created Filmbox in the 1990s. FBX is the Filmbox format. **** > > ** ** > > > http://aucache.autodesk.com/au2011/sessions/6341/class_handouts/v1_DG6341_Montgomery.pdf > **** > > ** ** > > Filmbox became Motionbuilder in 2002.**** > > ** ** > > > http://www.cgw.com/Publications/CGW/2002/Volume-25-Issue-7-July-2002-/Kaydaras-Filmbox-Becomes-Motionbuilder.aspx > **** > > ** ** > > Alias acquired Kaydara in 2004.**** > > ** ** > > > http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=6901510&linkID=14271594 > **** > > **** > > Autodesk acquired Alias in 2006**** > > ** ** > > http://usa.autodesk.com/adsk/servlet/index?id=5970886&siteID=123112**** > > ** ** > > ** ** > > ** ** > > --**** > > Joey Ponthieux**** > > LaRC Information Technology Enhanced Services (LITES)**** > > Mymic Technical Services**** > > NASA Langley Research Center**** > > __________________________________________________**** > > Opinions stated here-in are strictly those of the author and do not **** > > represent the opinions of NASA or any other party.**** > > ** ** > > *From:* [email protected] [ > mailto:[email protected]<[email protected]>] > *On Behalf Of *Paul Griswold > *Sent:* Sunday, April 07, 2013 4:29 PM > *To:* [email protected] > *Subject:* Re: This is what I meant by AE integration**** > > ** ** > > Thanks - I'll give that a try. I know the Eyeon guys complain that > Autodesk doesn't adhere to the FBX standards (even though didn't AD come up > with FBX?) and so Fusion's FBX support isn't 100%. **** > > ** ** > > It'd be nice to have Alembic in both..**** > > ** ** > > -Paul**** > > ** ** > > ** ** > > On Sun, Apr 7, 2013 at 4:13 PM, Mikael Pettersén < > [email protected]> wrote:**** > > Paul: If you export the fbx as 2010 in Softimage the animation will work > in Fusion as well. **** > > ** ** > > On Sat, Apr 6, 2013 at 11:30 AM, Paul Griswold < > [email protected]> wrote:**** > > Fusion is great with Softimage & it's 3D environment is fantastic. > Getting things back and forth isn't as easy as I'd like, though. You can > export your scenes as FBX, but Fusion won't/doesn't see camera animation in > FBX files from XSI for some reason. So you have to export your camera as a > dotXSI, and then import it into Fusion - then you get your geometry & your > animated camera.**** > > ** ** > > Fusion doesn't support Sub-D's, though, so any subdivided object comes in > un-subdivided. **** > > ** ** > > The new C4D-AE pipeline only interests me for motion graphics. I think AE > is a real pain to work with for serious compositing. **** > > ** ** > > -Paul**** > > ** ** > > ** ** > > On Fri, Apr 5, 2013 at 11:11 PM, Christopher < > [email protected]> wrote:**** > > Nuke pipeline to expensive for me. The only thing I hate with AE is the > slew of plug-ins, that is the plus Nuke has, it's all mostly within the > software. Fusion is another alternative, considering the plugins for AE, > maybe I should go the fusion route. > > Christopher > > > **** > > **** > > *Jason S* <[email protected]>**** > > Friday, April 05, 2013 10:33 PM**** > > If you work with Nuke, also be SURE to check-out T.I.M. XSI 2 Nuke (!) > > Imports objects (planes or more complex object along with UVs), > cameras, all with anims (not sure about deforms) flawlessly! > > Must have in a XSi Nuke Pipeline > > **** > > **** > > *Paul Griswold* <[email protected]>**** > > Friday, April 05, 2013 8:53 PM**** > > I brought up a little while ago that I really wish Softimage had better AE > integration & the announcement of the Adobe/Maxon agreement.**** > > ** ** > > This is what I was talking about:**** > > ** ** > > > http://www.itsartmag.com/features/cineware-live-3d-pipeline-in-after-effect/#.UV9xH9ysh8E > **** > > ** ** > > Watch the videos & you'll see what I mean.**** > > ** ** > > I don't think Softimage necessarily needs that level of integration, but > right now there is zero official support, so something would be better than > what we've got now.**** > > ** ** > > -PG**** > > ** ** > > ** ** > > ** ** > > ** ** > Paul Griswold <[email protected]> > Sunday, April 07, 2013 4:29 PM > Thanks - I'll give that a try. I know the Eyeon guys complain that > Autodesk doesn't adhere to the FBX standards (even though didn't AD come up > with FBX?) and so Fusion's FBX support isn't 100%. > > It'd be nice to have Alembic in both.. > > -Paul > > > > > Mikael Pettersén <[email protected]> > Sunday, April 07, 2013 4:13 PM > Paul: If you export the fbx as 2010 in Softimage the animation will work > in Fusion as well. > > > > Paul Griswold <[email protected]> > Saturday, April 06, 2013 5:30 AM > Fusion is great with Softimage & it's 3D environment is fantastic. > Getting things back and forth isn't as easy as I'd like, though. You can > export your scenes as FBX, but Fusion won't/doesn't see camera animation in > FBX files from XSI for some reason. So you have to export your camera as a > dotXSI, and then import it into Fusion - then you get your geometry & your > animated camera. > > Fusion doesn't support Sub-D's, though, so any subdivided object comes in > un-subdivided. > > The new C4D-AE pipeline only interests me for motion graphics. I think AE > is a real pain to work with for serious compositing. > > -Paul > > > > >
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