> How many people on this list use FXTree for Active work ?

Just people using XSI and doing rendering related stuff and knowing the
FxTree :).



On Sun, Apr 7, 2013 at 6:25 PM, Christopher <[email protected]
> wrote:

> Gullaume - There are two meaning to 'dead'
> Dead as in it's not actively used and Dead as it's removed from the
> product.
> Dead as in Walking Dead :)
>
> How many people on this list use FXTree for Active work ?
>
> Christopher
>
>   Guillaume Laforge <[email protected]>
>  Sunday, April 07, 2013 6:18 PM
> The FxTree is not dead of course. Every components of XSI can be improved
> at any time by the Softimage team.
> Improved by adding feature to the existing code or improved by creating a
> new version of the component (like when ICE replaced the old particle
> system).
>
> FxTree will be dead the day it will be removed from the product.
>
> Simple as that.
>
> Every other statements are just pure speculation.
>
> Period :).
>
> Guillaume
>
>
>
>   Ponthieux, Joseph G. (LARC-E1A)[LITES] <[email protected]>
>  Sunday, April 07, 2013 5:13 PM
>
> Kaydara created Filmbox in the 1990s. FBX is the Filmbox format. ****
>
> ** **
>
>
> http://aucache.autodesk.com/au2011/sessions/6341/class_handouts/v1_DG6341_Montgomery.pdf
> ****
>
> ** **
>
> Filmbox became Motionbuilder in 2002.****
>
> ** **
>
>
> http://www.cgw.com/Publications/CGW/2002/Volume-25-Issue-7-July-2002-/Kaydaras-Filmbox-Becomes-Motionbuilder.aspx
> ****
>
> ** **
>
> Alias acquired Kaydara in 2004.****
>
> ** **
>
>
> http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=6901510&linkID=14271594
> ****
>
> ****
>
> Autodesk acquired Alias in 2006****
>
> ** **
>
> http://usa.autodesk.com/adsk/servlet/index?id=5970886&siteID=123112****
>
> ** **
>
> ** **
>
> ** **
>
> --****
>
> Joey Ponthieux****
>
> LaRC Information Technology Enhanced Services (LITES)****
>
> Mymic Technical Services****
>
> NASA Langley Research Center****
>
> __________________________________________________****
>
> Opinions stated here-in are strictly those of the author and do not ****
>
> represent the opinions of NASA or any other party.****
>
> ** **
>
> *From:* [email protected] [
> mailto:[email protected]<[email protected]>]
> *On Behalf Of *Paul Griswold
> *Sent:* Sunday, April 07, 2013 4:29 PM
> *To:* [email protected]
> *Subject:* Re: This is what I meant by AE integration****
>
> ** **
>
> Thanks - I'll give that a try.  I know the Eyeon guys complain that
> Autodesk doesn't adhere to the FBX standards (even though didn't AD come up
> with FBX?) and so Fusion's FBX support isn't 100%.  ****
>
> ** **
>
> It'd be nice to have Alembic in both..****
>
> ** **
>
> -Paul****
>
> ** **
>
> ** **
>
> On Sun, Apr 7, 2013 at 4:13 PM, Mikael Pettersén <
> [email protected]> wrote:****
>
> Paul: If you export the fbx as 2010 in Softimage the animation will work
> in Fusion as well. ****
>
> ** **
>
> On Sat, Apr 6, 2013 at 11:30 AM, Paul Griswold <
> [email protected]> wrote:****
>
> Fusion is great with Softimage & it's 3D environment is fantastic.
>  Getting things back and forth isn't as easy as I'd like, though.  You can
> export your scenes as FBX, but Fusion won't/doesn't see camera animation in
> FBX files from XSI for some reason.  So you have to export your camera as a
> dotXSI, and then import it into Fusion - then you get your geometry & your
> animated camera.****
>
> ** **
>
> Fusion doesn't support Sub-D's, though, so any subdivided object comes in
> un-subdivided.  ****
>
> ** **
>
> The new C4D-AE pipeline only interests me for motion graphics.  I think AE
> is a real pain to work with for serious compositing.  ****
>
> ** **
>
> -Paul****
>
> ** **
>
> ** **
>
> On Fri, Apr 5, 2013 at 11:11 PM, Christopher <
> [email protected]> wrote:****
>
> Nuke pipeline to expensive for me.  The only thing I hate with AE is the
> slew of plug-ins, that is the plus Nuke has, it's all mostly within the
> software.  Fusion is another alternative, considering the plugins for AE,
> maybe I should go the fusion route.
>
> Christopher
>
>
> ****
>
> ****
>
> *Jason S* <[email protected]>****
>
> Friday, April 05, 2013 10:33 PM****
>
> If you work with Nuke, also be SURE to check-out  T.I.M. XSI 2 Nuke (!)
>
> Imports objects (planes or more complex object along with UVs),
> cameras, all with anims (not sure about deforms) flawlessly!
>
> Must have in a XSi Nuke Pipeline
>
> ****
>
> ****
>
> *Paul Griswold* <[email protected]>****
>
> Friday, April 05, 2013 8:53 PM****
>
> I brought up a little while ago that I really wish Softimage had better AE
> integration & the announcement of the Adobe/Maxon agreement.****
>
> ** **
>
> This is what I was talking about:****
>
> ** **
>
>
> http://www.itsartmag.com/features/cineware-live-3d-pipeline-in-after-effect/#.UV9xH9ysh8E
> ****
>
> ** **
>
> Watch the videos & you'll see what I mean.****
>
> ** **
>
> I don't think Softimage necessarily needs that level of integration, but
> right now there is zero official support, so something would be better than
> what we've got now.****
>
> ** **
>
> -PG****
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>   Paul Griswold <[email protected]>
>  Sunday, April 07, 2013 4:29 PM
> Thanks - I'll give that a try.  I know the Eyeon guys complain that
> Autodesk doesn't adhere to the FBX standards (even though didn't AD come up
> with FBX?) and so Fusion's FBX support isn't 100%.
>
> It'd be nice to have Alembic in both..
>
> -Paul
>
>
>
>
>   Mikael Pettersén <[email protected]>
>  Sunday, April 07, 2013 4:13 PM
> Paul: If you export the fbx as 2010 in Softimage the animation will work
> in Fusion as well.
>
>
>
>   Paul Griswold <[email protected]>
>  Saturday, April 06, 2013 5:30 AM
> Fusion is great with Softimage & it's 3D environment is fantastic.
>  Getting things back and forth isn't as easy as I'd like, though.  You can
> export your scenes as FBX, but Fusion won't/doesn't see camera animation in
> FBX files from XSI for some reason.  So you have to export your camera as a
> dotXSI, and then import it into Fusion - then you get your geometry & your
> animated camera.
>
> Fusion doesn't support Sub-D's, though, so any subdivided object comes in
> un-subdivided.
>
> The new C4D-AE pipeline only interests me for motion graphics.  I think AE
> is a real pain to work with for serious compositing.
>
> -Paul
>
>
>
>
>

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