Kaydara created Filmbox in the 1990s. FBX is the Filmbox format.

http://aucache.autodesk.com/au2011/sessions/6341/class_handouts/v1_DG6341_Montgomery.pdf

Filmbox became Motionbuilder in 2002.

http://www.cgw.com/Publications/CGW/2002/Volume-25-Issue-7-July-2002-/Kaydaras-Filmbox-Becomes-Motionbuilder.aspx

Alias acquired Kaydara in 2004.

http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=6901510&linkID=14271594
Autodesk acquired Alias in 2006

http://usa.autodesk.com/adsk/servlet/index?id=5970886&siteID=123112



--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: [email protected] 
[mailto:[email protected]] On Behalf Of Paul Griswold
Sent: Sunday, April 07, 2013 4:29 PM
To: [email protected]
Subject: Re: This is what I meant by AE integration

Thanks - I'll give that a try.  I know the Eyeon guys complain that Autodesk 
doesn't adhere to the FBX standards (even though didn't AD come up with FBX?) 
and so Fusion's FBX support isn't 100%.

It'd be nice to have Alembic in both..

-Paul


On Sun, Apr 7, 2013 at 4:13 PM, Mikael Pettersén 
<[email protected]<mailto:[email protected]>> wrote:
Paul: If you export the fbx as 2010 in Softimage the animation will work in 
Fusion as well.

On Sat, Apr 6, 2013 at 11:30 AM, Paul Griswold 
<[email protected]<mailto:[email protected]>>
 wrote:
Fusion is great with Softimage & it's 3D environment is fantastic.  Getting 
things back and forth isn't as easy as I'd like, though.  You can export your 
scenes as FBX, but Fusion won't/doesn't see camera animation in FBX files from 
XSI for some reason.  So you have to export your camera as a dotXSI, and then 
import it into Fusion - then you get your geometry & your animated camera.

Fusion doesn't support Sub-D's, though, so any subdivided object comes in 
un-subdivided.

The new C4D-AE pipeline only interests me for motion graphics.  I think AE is a 
real pain to work with for serious compositing.

-Paul


On Fri, Apr 5, 2013 at 11:11 PM, Christopher 
<[email protected]<mailto:[email protected]>> wrote:
Nuke pipeline to expensive for me.  The only thing I hate with AE is the slew 
of plug-ins, that is the plus Nuke has, it's all mostly within the software.  
Fusion is another alternative, considering the plugins for AE, maybe I should 
go the fusion route.

Christopher


[cid:[email protected]]
Jason S<mailto:[email protected]>
Friday, April 05, 2013 10:33 PM
If you work with Nuke, also be SURE to check-out  T.I.M. XSI 2 Nuke (!)

Imports objects (planes or more complex object along with UVs),
cameras, all with anims (not sure about deforms) flawlessly!

Must have in a XSi Nuke Pipeline

[cid:[email protected]]
Paul Griswold<mailto:[email protected]>
Friday, April 05, 2013 8:53 PM
I brought up a little while ago that I really wish Softimage had better AE 
integration & the announcement of the Adobe/Maxon agreement.

This is what I was talking about:

http://www.itsartmag.com/features/cineware-live-3d-pipeline-in-after-effect/#.UV9xH9ysh8E

Watch the videos & you'll see what I mean.

I don't think Softimage necessarily needs that level of integration, but right 
now there is zero official support, so something would be better than what 
we've got now.

-PG




<<inline: image001.jpg>>

Reply via email to