Kaydara created Filmbox in the 1990s. FBX is the Filmbox format. http://aucache.autodesk.com/au2011/sessions/6341/class_handouts/v1_DG6341_Montgomery.pdf
Filmbox became Motionbuilder in 2002. http://www.cgw.com/Publications/CGW/2002/Volume-25-Issue-7-July-2002-/Kaydaras-Filmbox-Becomes-Motionbuilder.aspx Alias acquired Kaydara in 2004. http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=6901510&linkID=14271594 Autodesk acquired Alias in 2006 http://usa.autodesk.com/adsk/servlet/index?id=5970886&siteID=123112 -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: [email protected] [mailto:[email protected]] On Behalf Of Paul Griswold Sent: Sunday, April 07, 2013 4:29 PM To: [email protected] Subject: Re: This is what I meant by AE integration Thanks - I'll give that a try. I know the Eyeon guys complain that Autodesk doesn't adhere to the FBX standards (even though didn't AD come up with FBX?) and so Fusion's FBX support isn't 100%. It'd be nice to have Alembic in both.. -Paul On Sun, Apr 7, 2013 at 4:13 PM, Mikael Pettersén <[email protected]<mailto:[email protected]>> wrote: Paul: If you export the fbx as 2010 in Softimage the animation will work in Fusion as well. On Sat, Apr 6, 2013 at 11:30 AM, Paul Griswold <[email protected]<mailto:[email protected]>> wrote: Fusion is great with Softimage & it's 3D environment is fantastic. Getting things back and forth isn't as easy as I'd like, though. You can export your scenes as FBX, but Fusion won't/doesn't see camera animation in FBX files from XSI for some reason. So you have to export your camera as a dotXSI, and then import it into Fusion - then you get your geometry & your animated camera. Fusion doesn't support Sub-D's, though, so any subdivided object comes in un-subdivided. The new C4D-AE pipeline only interests me for motion graphics. I think AE is a real pain to work with for serious compositing. -Paul On Fri, Apr 5, 2013 at 11:11 PM, Christopher <[email protected]<mailto:[email protected]>> wrote: Nuke pipeline to expensive for me. The only thing I hate with AE is the slew of plug-ins, that is the plus Nuke has, it's all mostly within the software. Fusion is another alternative, considering the plugins for AE, maybe I should go the fusion route. Christopher [cid:[email protected]] Jason S<mailto:[email protected]> Friday, April 05, 2013 10:33 PM If you work with Nuke, also be SURE to check-out T.I.M. XSI 2 Nuke (!) Imports objects (planes or more complex object along with UVs), cameras, all with anims (not sure about deforms) flawlessly! Must have in a XSi Nuke Pipeline [cid:[email protected]] Paul Griswold<mailto:[email protected]> Friday, April 05, 2013 8:53 PM I brought up a little while ago that I really wish Softimage had better AE integration & the announcement of the Adobe/Maxon agreement. This is what I was talking about: http://www.itsartmag.com/features/cineware-live-3d-pipeline-in-after-effect/#.UV9xH9ysh8E Watch the videos & you'll see what I mean. I don't think Softimage necessarily needs that level of integration, but right now there is zero official support, so something would be better than what we've got now. -PG
<<inline: image001.jpg>>

