I see FXtree mostly used as a precomp tool: test your renders and ensure what 
you deliver to compositing department actually works.
Although I’ve used it a lot for final compositing too – at those studios that 
didn’t have dedicated compositing seats. (yes they exist) 

It’s not uncommon to be able to do something quickly and intuitively in the 
FXtree and then having to do the same thing in the final compositing package 
and struggling to get it done.
So I wouldn’t argue that the FXtree lacks all that much. (directly treating the 
alpha channel without needing to swap it to RGB and back, as well as selecting 
channels to be used for masking would make me happy )
As long as you’re doing compositing of 8bit/16bit passes from 3D without 
extensive relighting its quite ok.
For me, it falls down flat on its face when you start using .exrs or want to 
use normals, motion vectors and what not. And if your comps are based on 
plugins then the FXtree is just not applicable. 



From: Christopher 
Sent: Monday, April 08, 2013 3:40 AM
To: [email protected] 
Subject: Re: This is what I meant by AE integration

What does the FX Tree lack compared to AE / Nuke ?


Christopher



  Jason S
  Sunday, April 07, 2013 8:02 PM

  Personally I do most of my 2D comps in Nuke,
  (only mostly because of the rather short bug/feature section of my post) 

  So the previously discussed (if only) points that have been made about not 
needing Nuke -if only- there would be a *bit* of efforts made on it, were quite 
valid.


  But for me when I need to have tranparency mapped grids with comps on them 
(or on other models in space), I use the FXTree.

  When I need to PROCEDURALLY TREAT TEXTURES  (all the time) I use the FXTree

  Fo quick previews and testing I use the FXTree (import passes)

  When I use SI, I use the FX Tree ( as many more than what magazines may 
portray )

  Historically, many people have always (quietly) used the FXTree.






  Christopher
  Sunday, April 07, 2013 7:50 PM
  Do you use the FXTree Guillaume, actively ?
  Some on the list grew with FXTree while others do there work in a compositing 
program.  Whatever rocks your boat, I suppose.  

  Christopher



  Guillaume Laforge
  Sunday, April 07, 2013 7:04 PM
  > How many people on this list use FXTree for Active work ? 


  Just people using XSI and doing rendering related stuff and knowing the 
FxTree :).







  Christopher
  Sunday, April 07, 2013 6:25 PM
  Gullaume - There are two meaning to 'dead'
  Dead as in it's not actively used and Dead as it's removed from the product.
  Dead as in Walking Dead :)

  How many people on this list use FXTree for Active work ?

  Christopher



  Guillaume Laforge
  Sunday, April 07, 2013 6:18 PM
  The FxTree is not dead of course. Every components of XSI can be improved at 
any time by the Softimage team. 
  Improved by adding feature to the existing code or improved by creating a new 
version of the component (like when ICE replaced the old particle system). 

  FxTree will be dead the day it will be removed from the product. 

  Simple as that.


  Every other statements are just pure speculation.

  Period :).


  Guillaume



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