On that note, how do most of you guys approach the ICE shape mixer...

Do you directly use a controller's local transform to drive a shape, or do
you use a kind of "buffer" custom parameter set to which you hook up
controls via expressions?

The reason I ask is because ICE trees seem to get rather slow when you use
GetDatas to get transformations from objects in the scene. I suspect it may
mistakenly dirty the dependency graph and force some things to run twice.




On Tue, Apr 23, 2013 at 4:39 PM, Matt Morris <[email protected]> wrote:

> You are using an ice shape mixer right? That should connect up on
> re-import or with common names on a fresh mesh.
>
>
>
>
> On 23 April 2013 19:50, Steven Caron <[email protected]> wrote:
>
>> how are people doing shape animation with a gear rig? i need to be able
>> to have my shapes connect to a custom parameter set on every build/rebuild.
>>
>> s
>>
>
>
>
> --
> www.matinai.com
>

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