On that note, how do most of you guys approach the ICE shape mixer... Do you directly use a controller's local transform to drive a shape, or do you use a kind of "buffer" custom parameter set to which you hook up controls via expressions?
The reason I ask is because ICE trees seem to get rather slow when you use GetDatas to get transformations from objects in the scene. I suspect it may mistakenly dirty the dependency graph and force some things to run twice. On Tue, Apr 23, 2013 at 4:39 PM, Matt Morris <[email protected]> wrote: > You are using an ice shape mixer right? That should connect up on > re-import or with common names on a fresh mesh. > > > > > On 23 April 2013 19:50, Steven Caron <[email protected]> wrote: > >> how are people doing shape animation with a gear rig? i need to be able >> to have my shapes connect to a custom parameter set on every build/rebuild. >> >> s >> > > > > -- > www.matinai.com >

