I use to take the kinematics to drive the shapes :) But never try to check if exist better way, since I didn't found any issue .
---------------------------------------------------- Miquel Campos www.akaosaru.com 2013/4/23 Alan Fregtman <[email protected]> > On that note, how do most of you guys approach the ICE shape mixer... > > Do you directly use a controller's local transform to drive a shape, or do > you use a kind of "buffer" custom parameter set to which you hook up > controls via expressions? > > The reason I ask is because ICE trees seem to get rather slow when you use > GetDatas to get transformations from objects in the scene. I suspect it may > mistakenly dirty the dependency graph and force some things to run twice. > > > > > On Tue, Apr 23, 2013 at 4:39 PM, Matt Morris <[email protected]> wrote: > >> You are using an ice shape mixer right? That should connect up on >> re-import or with common names on a fresh mesh. >> >> >> >> >> On 23 April 2013 19:50, Steven Caron <[email protected]> wrote: >> >>> how are people doing shape animation with a gear rig? i need to be able >>> to have my shapes connect to a custom parameter set on every build/rebuild. >>> >>> s >>> >> >> >> >> -- >> www.matinai.com >> > >

