gear_PSet is a regular property that can save it's own layout.
After adding a parameter to the property you need to make sure it's also
decribe in the layout, otherwise it doesn't show up.
You can see the layout by activating the debug mode of the Gear_PSet. (I
don't have gear installed here right now, but if I remember correctly you
just need to select the property and in the menu you should have something
like Debug Parameter Set ) Now when you open the property you should have
an extra tab showing the code of the layout and the logic. Youhave a button
to generate a default layout if that helps.

it's an extension of what Daniel Niero describe here :
http://www.softimageblog.com/archives/172

On a side note, I'm working on new tools here at Blur and that includes a
new rig builder that is more flexible and less dependant of the whole Blur
pipeline stuff... I secretely hope to be able to share it once it's been
tested. It's a combination of gear and Mega Rig Builder. I think you would
like it.


On 23 April 2013 15:07, Steven Caron <[email protected]> wrote:

> so how do i just add simple parameters to a gear_PSet? just a flat list?
>
>
> On Tue, Apr 23, 2013 at 3:04 PM, Steven Caron <[email protected]> wrote:
>
>> you don't have to remind me of that, i miss it sooo much. if it wasn't so
>> tied to blur pipeline i would be using it :)
>>
>>
>> On Tue, Apr 23, 2013 at 3:01 PM, Jeremie Passerin <[email protected]>wrote:
>>>
>>>
>>> The Blur way where you can actually rebuild part of the rigs without
>>> deleting everything is very interesting too.
>>>
>>>
>

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