it might be more than i need right now, i just need shapes on the meshes to
be wired back up to parameters when i rebuild the rig. i am exploring using
an ice tree that gets automatically resolved when gear imports the
mesh/emdl.


On Tue, Apr 23, 2013 at 2:35 PM, Jeremie Passerin <[email protected]>wrote:

> Going back to the Gear topic.
> Xml shape export was planned to be part of the skin rebuild. I have most
> of the code ready but never got time to implement it properly :( If anyone
> feels like finishing the job I can share the code.
>
>
> On 23 April 2013 14:06, Matt Morris <[email protected]> wrote:
>
>> I tend to use a bunch of scene objects imported as a generic model, then
>> load the ice tree onto the mesh which hooks up to the controllers. I did
>> try a comparison test on a face rig a while back comparing playback speeds
>> of traditional setup and ice setup and found I was getting better playback
>> via the ice method, so haven't really investigated too much further. The
>> characters I've rigged are much simpler than film level assets though, so
>> ymmv.
>>
>>
>> On 23 April 2013 21:50, Alan Fregtman <[email protected]> wrote:
>>
>>> On that note, how do most of you guys approach the ICE shape mixer...
>>>
>>> Do you directly use a controller's local transform to drive a shape, or
>>> do you use a kind of "buffer" custom parameter set to which you hook up
>>> controls via expressions?
>>>
>>> The reason I ask is because ICE trees seem to get rather slow when you
>>> use GetDatas to get transformations from objects in the scene. I suspect it
>>> may mistakenly dirty the dependency graph and force some things to run
>>> twice.
>>>
>>>
>>>
>>>
>>> On Tue, Apr 23, 2013 at 4:39 PM, Matt Morris <[email protected]> wrote:
>>>
>>>> You are using an ice shape mixer right? That should connect up on
>>>> re-import or with common names on a fresh mesh.
>>>>
>>>>
>>>>
>>>>
>>>> On 23 April 2013 19:50, Steven Caron <[email protected]> wrote:
>>>>
>>>>> how are people doing shape animation with a gear rig? i need to be
>>>>> able to have my shapes connect to a custom parameter set on every
>>>>> build/rebuild.
>>>>>
>>>>> s
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> www.matinai.com
>>>>
>>>
>>>
>>
>>
>> --
>> www.matinai.com
>>
>
>

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