it might be more than i need right now, i just need shapes on the meshes to be wired back up to parameters when i rebuild the rig. i am exploring using an ice tree that gets automatically resolved when gear imports the mesh/emdl.
On Tue, Apr 23, 2013 at 2:35 PM, Jeremie Passerin <[email protected]>wrote: > Going back to the Gear topic. > Xml shape export was planned to be part of the skin rebuild. I have most > of the code ready but never got time to implement it properly :( If anyone > feels like finishing the job I can share the code. > > > On 23 April 2013 14:06, Matt Morris <[email protected]> wrote: > >> I tend to use a bunch of scene objects imported as a generic model, then >> load the ice tree onto the mesh which hooks up to the controllers. I did >> try a comparison test on a face rig a while back comparing playback speeds >> of traditional setup and ice setup and found I was getting better playback >> via the ice method, so haven't really investigated too much further. The >> characters I've rigged are much simpler than film level assets though, so >> ymmv. >> >> >> On 23 April 2013 21:50, Alan Fregtman <[email protected]> wrote: >> >>> On that note, how do most of you guys approach the ICE shape mixer... >>> >>> Do you directly use a controller's local transform to drive a shape, or >>> do you use a kind of "buffer" custom parameter set to which you hook up >>> controls via expressions? >>> >>> The reason I ask is because ICE trees seem to get rather slow when you >>> use GetDatas to get transformations from objects in the scene. I suspect it >>> may mistakenly dirty the dependency graph and force some things to run >>> twice. >>> >>> >>> >>> >>> On Tue, Apr 23, 2013 at 4:39 PM, Matt Morris <[email protected]> wrote: >>> >>>> You are using an ice shape mixer right? That should connect up on >>>> re-import or with common names on a fresh mesh. >>>> >>>> >>>> >>>> >>>> On 23 April 2013 19:50, Steven Caron <[email protected]> wrote: >>>> >>>>> how are people doing shape animation with a gear rig? i need to be >>>>> able to have my shapes connect to a custom parameter set on every >>>>> build/rebuild. >>>>> >>>>> s >>>>> >>>> >>>> >>>> >>>> -- >>>> www.matinai.com >>>> >>> >>> >> >> >> -- >> www.matinai.com >> > >

