hey jeremie

where should i look in the gear source if i wanted to move an existing
gear_PSet applied to a guide and move it the component in the final rig?
ie. add parameters using (shift+p), add layout and logic in the gear_PSet
text widget. click build and this be copied up to the final rig.


On Tue, Apr 23, 2013 at 4:07 PM, Steven Caron <[email protected]> wrote:

> ok, so here is where i usually get caught up in gear. don't take it
> personally, i am very appreciative of a free and open solution, but i
> usually hit this wall. i can't get the budget usually to extend gear enough
> to suit my needs, so i have to use it as is.
>
> s
>
>
> On Tue, Apr 23, 2013 at 3:47 PM, Jeremie Passerin <[email protected]>wrote:
>
>> oh maybe I misunderstood your question... the parameters won't persist if
>> you rebuild the rigs. :(
>>
>> This is just to add a parameter to an existing rig... but otherwise yeah
>> parameter and layout will persist.
>>
>>
>> On 23 April 2013 15:40, Steven Caron <[email protected]> wrote:
>>
>>> ok i can work with this..
>>>
>>> so add parameters from the gui, then type in the layout and logic. click
>>> generate logic. these parameters should persist? can i reuse the existing
>>> properties? like anim_prop?
>>>
>>> i too hope you can share it :) good luck!
>>> s
>>>
>>>
>>> On Tue, Apr 23, 2013 at 3:26 PM, Jeremie Passerin 
>>> <[email protected]>wrote:
>>>
>>>> gear_PSet is a regular property that can save it's own layout.
>>>> After adding a parameter to the property you need to make sure it's
>>>> also decribe in the layout, otherwise it doesn't show up.
>>>> You can see the layout by activating the debug mode of the Gear_PSet.
>>>> (I don't have gear installed here right now, but if I remember correctly
>>>> you just need to select the property and in the menu you should have
>>>> something like Debug Parameter Set ) Now when you open the property you
>>>> should have an extra tab showing the code of the layout and the logic.
>>>> Youhave a button to generate a default layout if that helps.
>>>>
>>>> it's an extension of what Daniel Niero describe here :
>>>> http://www.softimageblog.com/archives/172
>>>>
>>>> On a side note, I'm working on new tools here at Blur and that includes
>>>> a new rig builder that is more flexible and less dependant of the whole
>>>> Blur pipeline stuff... I secretely hope to be able to share it once it's
>>>> been tested. It's a combination of gear and Mega Rig Builder. I think you
>>>> would like it.
>>>>
>>>>
>>>> On 23 April 2013 15:07, Steven Caron <[email protected]> wrote:
>>>>
>>>>> so how do i just add simple parameters to a gear_PSet? just a flat
>>>>> list?
>>>>>
>>>>>
>>>>> On Tue, Apr 23, 2013 at 3:04 PM, Steven Caron <[email protected]>wrote:
>>>>>
>>>>>> you don't have to remind me of that, i miss it sooo much. if it
>>>>>> wasn't so tied to blur pipeline i would be using it :)
>>>>>>
>>>>>>
>>>>>> On Tue, Apr 23, 2013 at 3:01 PM, Jeremie Passerin <
>>>>>> [email protected]> wrote:
>>>>>>>
>>>>>>>
>>>>>>> The Blur way where you can actually rebuild part of the rigs without
>>>>>>> deleting everything is very interesting too.
>>>>>>>
>>>>>>>
>>>>>
>>>>
>>>
>>
>

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