hey jeremie where should i look in the gear source if i wanted to move an existing gear_PSet applied to a guide and move it the component in the final rig? ie. add parameters using (shift+p), add layout and logic in the gear_PSet text widget. click build and this be copied up to the final rig.
On Tue, Apr 23, 2013 at 4:07 PM, Steven Caron <[email protected]> wrote: > ok, so here is where i usually get caught up in gear. don't take it > personally, i am very appreciative of a free and open solution, but i > usually hit this wall. i can't get the budget usually to extend gear enough > to suit my needs, so i have to use it as is. > > s > > > On Tue, Apr 23, 2013 at 3:47 PM, Jeremie Passerin <[email protected]>wrote: > >> oh maybe I misunderstood your question... the parameters won't persist if >> you rebuild the rigs. :( >> >> This is just to add a parameter to an existing rig... but otherwise yeah >> parameter and layout will persist. >> >> >> On 23 April 2013 15:40, Steven Caron <[email protected]> wrote: >> >>> ok i can work with this.. >>> >>> so add parameters from the gui, then type in the layout and logic. click >>> generate logic. these parameters should persist? can i reuse the existing >>> properties? like anim_prop? >>> >>> i too hope you can share it :) good luck! >>> s >>> >>> >>> On Tue, Apr 23, 2013 at 3:26 PM, Jeremie Passerin >>> <[email protected]>wrote: >>> >>>> gear_PSet is a regular property that can save it's own layout. >>>> After adding a parameter to the property you need to make sure it's >>>> also decribe in the layout, otherwise it doesn't show up. >>>> You can see the layout by activating the debug mode of the Gear_PSet. >>>> (I don't have gear installed here right now, but if I remember correctly >>>> you just need to select the property and in the menu you should have >>>> something like Debug Parameter Set ) Now when you open the property you >>>> should have an extra tab showing the code of the layout and the logic. >>>> Youhave a button to generate a default layout if that helps. >>>> >>>> it's an extension of what Daniel Niero describe here : >>>> http://www.softimageblog.com/archives/172 >>>> >>>> On a side note, I'm working on new tools here at Blur and that includes >>>> a new rig builder that is more flexible and less dependant of the whole >>>> Blur pipeline stuff... I secretely hope to be able to share it once it's >>>> been tested. It's a combination of gear and Mega Rig Builder. I think you >>>> would like it. >>>> >>>> >>>> On 23 April 2013 15:07, Steven Caron <[email protected]> wrote: >>>> >>>>> so how do i just add simple parameters to a gear_PSet? just a flat >>>>> list? >>>>> >>>>> >>>>> On Tue, Apr 23, 2013 at 3:04 PM, Steven Caron <[email protected]>wrote: >>>>> >>>>>> you don't have to remind me of that, i miss it sooo much. if it >>>>>> wasn't so tied to blur pipeline i would be using it :) >>>>>> >>>>>> >>>>>> On Tue, Apr 23, 2013 at 3:01 PM, Jeremie Passerin < >>>>>> [email protected]> wrote: >>>>>>> >>>>>>> >>>>>>> The Blur way where you can actually rebuild part of the rigs without >>>>>>> deleting everything is very interesting too. >>>>>>> >>>>>>> >>>>> >>>> >>> >> >

