Hi Steven, it's still very wip, I'll release the sources as soon
as I'll have cleaned the code
I also want to merge it with yours.
By the way, it's updated :)
http://www.si-community.com/community/viewtopic.php?f=13&t=1735&p=12643#p12643
Cheers
A.
-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/5/9 Steven Caron <[email protected]>
@ahmidou
if you don't have plans to market/sell it, maybe share the code?
On Wed, May 8, 2013 at 9:27 PM, Ahmidou Lyazidi <[email protected]
> wrote:
Hi Sebastien,
There is a 64bit version in the archive, and you can smooth/relax
by choosing the option in the RMB menu.
By the way I have an updated version at home with the undo
working, I'll post it tonight
-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/5/9 Sebastien Sterling <[email protected]>
I'm not a coder unfortunately, :- ( but yes I'd definitely buy a
finished version with relax and symmetry, I have stated as much on
previous threads. (i don't know much about development costs)
On 9 May 2013 02:09, Steven Caron <[email protected]> wrote:
no, the first post shows he updated it.
ya, no relax... maybe ask him for the source code so you can make
the changes? or offer to pay him?
s
On Wed, May 8, 2013 at 4:35 PM, Sebastien Sterling <[email protected]
> wrote:
Yes i have seen this before, however it is only for 32 bit ? i
still think it is impressive, but it doesn't have the most
important tool the relax tool, the one tool that would complete
mudbox... so they horde it as a maya exclusive...
On 9 May 2013 01:07, Steven Caron <[email protected]> wrote:
for the time being...
LivePaint - Ahmidou
http://www.si-community.com/community/viewtopic.php?t=1735
On Wed, May 8, 2013 at 3:51 PM, Sebastien Sterling <[email protected]
> wrote:
yes building ice in maya does sound excessively enterprising,
which is why i asked if it would be doable as supposed to viable.
i'm much more interested in a simple artisan tool counterpart for
softimage
there would be a nice place for it, right on the shelf beneath
the weight painting tooles :P
On 8 May 2013 23:58, Alan Fregtman <[email protected]> wrote:
Code in html? They don't do the browser plugin anymore.
You're right about the other things as far as I know though. Write
a tool in Fabric and it's usable from Maya and Softimage. Their
hair system example is essentially an example of that. Their
viewport integration seems to be cross-platform.
They have painting samples already, and a brush API, so it's not
so far fetched to make an artisan tools clone if you were so
inclined, and can code.
An ICE clone? That's harder. :p
On Wed, May 8, 2013 at 5:33 PM, Sebastien Sterling <[email protected]
> wrote:
Apologies for resurrecting this topic, only i was chatting to our
character fx supervisor about Fabric, and it got me thinking,
would it be possible to create something like ice in fabric
engine, but for maya? i mean possible, not viable, i don't want to
see ice in maya, i was just wondering what are the limits, it
sounds like an sdk away from home, could one make deformers
operators, could you make a version of artisan sculpt tools for
softimage with deformers linked to brushes ? would it all have to
happen in a second interface, or is there a way of integrating it
seamlessly with what is already there in maya and softimages UI,
also i was told that you can code in html and the KL core does the
heavy lifting is this right ? sorry again if any of this in
inacurate
On 20 April 2013 21:02, Paul Doyle <[email protected]> wrote:
Don't get me wrong - Yeti is great software, and the guys at
Peregrine are very smart. I was just responding to the comments
about Fabric :)
On 20 April 2013 13:33, Sebastien Sterling <[email protected]
> wrote:
Hello Paul, i have in fact seen the demo for the hair module, and
in general the fabric engine looks amazing, up until now i was
under the impression it was going to be some external application
that would instance things back into softimage or maya, i was not
aware that you intended to integrate it into both applications,
i'm curious and very eager to see what this might look like :)
the thing i like with yeti after having seen it in action is the
interaction model is really solid, you have a node based editor to
build your simulation tree where your setting live like ice, but
you can also come in and comb and tweek the guides manually, its
also really cleaver about instancing. more to the point its very
specifically built for "artists" to create production quality hair.
On 20 April 2013 18:15, Paul Doyle <[email protected]> wrote:
Just to clarify - the Creation modules are designed to be much
more 'out of the box' than the Creation Platform itself (which, as
you rightly say, is a tool for building tools). Right now we're
focused on modules for locomotion/crowds (Horde), scene assembly
(Stage) and vegetation (Flora).
Tufty (the hair module) is on hold at the moment but we'll pick it
up again later this year (sooner if someone wants us to build them
a hair system). When it's made available it will provide out of
the box functionality, and run standalone as well as inside Maya
and Softimage (which I think is a pretty good attempt at " its
nice to have a production ready out of the box solution identical
and compatible everywhere in the world"). The preview video that
we released last year already showed a viable workflow - we just
want to do a lot more with it before we release anything.
On 20 April 2013 11:54, Sebastien Sterling <[email protected]
> wrote:
i would have thought the more third party willing to develop on
softimage platform the better, yes the fabric engine looks really
promising, but its still not a "solution" its a tool designed to
create other tools, as powerful a tool it is to a TD or coder, in
this instance its like replacing ice with something even more
sophisticated and specialised,
To give you another example, i don't know if any of you have seen
the Psyop ruffle feather engine, that is ice based and amazing,
but i can't create somthing like that, we can't all go away for a
year or 2 and become TD's in order to build our own little feather
systems in ice, sometimes its nice to have a production ready out
of the box solution identical and compatible everywhere in the
world.
On 20 April 2013 12:48, Nick Angus <[email protected]> wrote:
Have you had a look at fabric engines vimeo page? They have
started a fur package probably more as a tech demo at this stage,
but they may be planning to complete it as a full package.
It would of course be maya/soft compatible, and you know its good
if Helge Mathee had anything to do with it!
N
Sent from my Windows Phone
From: Sebastien Sterling
Sent: 19/04/2013 7:26 PM
To: [email protected]
Subject: Yeti for Softimage
Hello List.
I just wanted to perform a quick survey of what solutions people
are using for hair/fur/feathers in softimage these days.
recently a new tool has become available on the market, its a
production ready all in one hair/feather solution. it's called Yeti
http://peregrinelabs.com/yeti/
The hair module in softimage doesn't seem to have aged well, and i
know what a lot of you are thinking, ice already gives us a
multitude of ways to develop hair solutions... However, there
doesn't seem to be any universal go to hair solution for
softimage. this can be a problem for numerous reasons. and as good
as ice is, it's short comings can't be ignored (ex: styling tools?)
I wrote an email to Peregrine asking if there where any plans for
a port to XSI, they responded as follows:
Hi Sebastien,
Thank you for the great feedback - we have investigated Yeti
integration for rendering preview which may be available in a
later version but at this time we're not planning an XSI version
of the editing tools. Adding in support for a whole new 3D
application is a large task and we haven't had enough demand for
an XSI version at this stage. If at some point that changes and it
looks like a studio may commit to a large number of licenses we
could afford to do this.
So yes, i guess I'm asking who would like Yeti to come to
softimage, and if Not, why?
good day :)