I've run into a bit of a problem compositing various diffuse and specular passes/channels. In photoshop I multiple the specular level and specular raw, then I did the same for the diffuse raw and diffuse level, then with the two pairs, I tried all the blend modes possible. The composite doesn't even begin to look like what is fired out of the render ?
This is how I'm compositing the diffuse layers; 3 = diffuse_level (screen) 2 = diffuse_result (multiply) 1 = diffuse raw (base layer) If that is correct, why is everything is so dark, the image is more brighter in the render, for diffuse things should /lighten/ up. ::Christopher::

