I've run into a bit of a problem compositing various diffuse and
specular passes/channels. In photoshop I multiple the specular level and
specular raw, then I did the same for the diffuse raw and diffuse level,
then with the two pairs, I tried all the blend modes possible. The
composite doesn't even begin to look like what is fired out of the render ?

This is how I'm compositing the diffuse layers;

3 = diffuse_level (screen)
2 = diffuse_result (multiply)
1 = diffuse raw (base layer)

If that is correct, why is everything is so dark, the image is more
brighter in the render, for diffuse things should /lighten/ up.

::Christopher::

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