diffuse_raw * diffuse_level = diffuse_result
The same with specular. After that:
diffuse_result + specular_result = the same as the renderer does.
You have to work in linear color spave for this to work.

/Jens


On Mon, Jun 3, 2013 at 3:13 PM, Christopher <[email protected]
> wrote:

>  I've run into a bit of a problem compositing various diffuse and
> specular passes/channels. In photoshop I multiple the specular level and
> specular raw, then I did the same for the diffuse raw and diffuse level,
> then with the two pairs, I tried all the blend modes possible. The
> composite doesn't even begin to look like what is fired out of the render ?
>
> This is how I'm compositing the diffuse layers;
>
> 3 = diffuse_level (screen)
> 2 = diffuse_result (multiply)
> 1 = diffuse raw (base layer)
>
> If that is correct, why is everything is so dark, the image is more
> brighter in the render, for diffuse things should *lighten* up.
>
> ::Christopher::
>



-- 
Jens Lindgren
--------------------------
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>

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