diffuse_raw * diffuse_level = diffuse_result The same with specular. After that: diffuse_result + specular_result = the same as the renderer does. You have to work in linear color spave for this to work.
/Jens On Mon, Jun 3, 2013 at 3:13 PM, Christopher <[email protected] > wrote: > I've run into a bit of a problem compositing various diffuse and > specular passes/channels. In photoshop I multiple the specular level and > specular raw, then I did the same for the diffuse raw and diffuse level, > then with the two pairs, I tried all the blend modes possible. The > composite doesn't even begin to look like what is fired out of the render ? > > This is how I'm compositing the diffuse layers; > > 3 = diffuse_level (screen) > 2 = diffuse_result (multiply) > 1 = diffuse raw (base layer) > > If that is correct, why is everything is so dark, the image is more > brighter in the render, for diffuse things should *lighten* up. > > ::Christopher:: > -- Jens Lindgren -------------------------- Lead Technical Director Magoo 3D Studios <http://www.magoo3dstudios.com/>

