"Screen" is also not the same as "Add"
and yeah - work in linear.


On 3 June 2013 16:19, Jens Lindgren <[email protected]> wrote:

> diffuse_raw * diffuse_level = diffuse_result
> The same with specular. After that:
> diffuse_result + specular_result = the same as the renderer does.
> You have to work in linear color spave for this to work.
>
> /Jens
>
>
> On Mon, Jun 3, 2013 at 3:13 PM, Christopher <
> [email protected]> wrote:
>
>>  I've run into a bit of a problem compositing various diffuse and
>> specular passes/channels. In photoshop I multiple the specular level and
>> specular raw, then I did the same for the diffuse raw and diffuse level,
>> then with the two pairs, I tried all the blend modes possible. The
>> composite doesn't even begin to look like what is fired out of the render ?
>>
>> This is how I'm compositing the diffuse layers;
>>
>> 3 = diffuse_level (screen)
>> 2 = diffuse_result (multiply)
>> 1 = diffuse raw (base layer)
>>
>> If that is correct, why is everything is so dark, the image is more
>> brighter in the render, for diffuse things should *lighten* up.
>>
>> ::Christopher::
>>
>
>
>
> --
> Jens Lindgren
> --------------------------
> Lead Technical Director
> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>



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Juhani Karlsson
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