"Screen" is also not the same as "Add" and yeah - work in linear.
On 3 June 2013 16:19, Jens Lindgren <[email protected]> wrote: > diffuse_raw * diffuse_level = diffuse_result > The same with specular. After that: > diffuse_result + specular_result = the same as the renderer does. > You have to work in linear color spave for this to work. > > /Jens > > > On Mon, Jun 3, 2013 at 3:13 PM, Christopher < > [email protected]> wrote: > >> I've run into a bit of a problem compositing various diffuse and >> specular passes/channels. In photoshop I multiple the specular level and >> specular raw, then I did the same for the diffuse raw and diffuse level, >> then with the two pairs, I tried all the blend modes possible. The >> composite doesn't even begin to look like what is fired out of the render ? >> >> This is how I'm compositing the diffuse layers; >> >> 3 = diffuse_level (screen) >> 2 = diffuse_result (multiply) >> 1 = diffuse raw (base layer) >> >> If that is correct, why is everything is so dark, the image is more >> brighter in the render, for diffuse things should *lighten* up. >> >> ::Christopher:: >> > > > > -- > Jens Lindgren > -------------------------- > Lead Technical Director > Magoo 3D Studios <http://www.magoo3dstudios.com/> > -- -- Juhani Karlsson 3D Artist/TD Talvi Digital Oy Pursimiehenkatu 29-31 b 2krs. 00150 Helsinki +358 443443088 [email protected] www.vimeo.com/talvi

