For a program that cost $1K such as Ps it's quite restricted for this
type of work, I still wonder why I have a zillion color profiles in
Photoshop.  I imported the levels as linear gamma, but upon import in
photoshop I let photoshop apply sRGB (2.2 gamma), I suppose I
shouldn't.  You make it sound as though I will fight will Ps to get
things right, although you probably are right :)
 
I'm going to do the comp all in linear, see what results I get.  I need
to find an alternative to Photoshop, Nuke I don't use here.  Is AE more
better then Ps, or more of the same ?

::Christopher::

[email protected] wrote:
> > If the above is correct, what is ticking me off is it is so dark,
> when I render in the renderer, it's nice,...
>  
> are you looking at it with proper gamma correction?
> oh right it's photoshop...
>  
> well, in XSI you are probably seeing the linear image with a gamma
> correction added (which is the desired way to work) -- but most other
> software will show it without gamma - So if you add a gamma of 2.2,
> chances are it will look like what you expected.
> But here's the twist: you should not be using that gamma -- first do
> the comp and add it in the end. Or actually -- better not add the
> gamma at all and rather export the image to the correct target color
> space.
>  
> > Photoshop 'add' blend mode doesn't work in 32-bit color space, what
> is the correct alternative ?
>
> Nuke.
>  
> Really -- you can't expect to use Photoshop for a comp like that and
> have the same result as in the renderer -- it has the maths all wrong
> and doesn't even know how to handle an alpha.
> What you're trying to do will work correctly the first time around you
> try it in nuke (ok -- perhaps that's wishful thinking)
>  
> Add (or Plus in Nuke terms) is the one and only proper blend mode to
> use - it's called linear dodge or something senseless like that in
> Photoshop I think.
>  
> Screen is not correct - though handy at times, it will never give you
> the same result as in the renderer. (except for the speculars in the
> mr skin shader -- but that's another story)
>  
> Seriously -- photoshop isn't worth all the pain for this kind of
> thing. I know it might sound harsh but that's just how it is --
> photoshop will not work the same way as the renderer.
> If you just want to mess around with some layers and make something
> whatever -- I guess you can use photoshop -- but if you want to get
> the same, correct result, as in the renderer -- don't use photoshop.
> If your client wants to receive a layered photoshop comp... then
> though luck.

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