Diffuse_level ontop of Diffuse_Raw, with diffuse_level multiplying "diffuse_raw" is diffuse_result (equal to rendering only the diffuse in the render ?)
If the above is correct, what is ticking me off is it is so dark, when I render in the renderer, it's nice, although maybe I'm jumping ahead of myself, I've only so far comped the diffuse layers, no spec,reflection included, I hope that is the reason ! Photoshop 'add' blend mode doesn't work in 32-bit color space, what is the correct alternative ? ::Christopher:: Jens Lindgren wrote: > diffuse_raw * diffuse_level = diffuse_result > The same with specular. After that: > diffuse_result + specular_result = the same as the renderer does. > You have to work in linear color spave for this to work. > > /Jens > > > On Mon, Jun 3, 2013 at 3:13 PM, Christopher > <[email protected] > <mailto:[email protected]>> wrote: > > I've run into a bit of a problem compositing various diffuse and > specular passes/channels. In photoshop I multiple the specular > level and specular raw, then I did the same for the diffuse raw > and diffuse level, then with the two pairs, I tried all the blend > modes possible. The composite doesn't even begin to look like what > is fired out of the render ? > > This is how I'm compositing the diffuse layers; > > 3 = diffuse_level (screen) > 2 = diffuse_result (multiply) > 1 = diffuse raw (base layer) > > If that is correct, why is everything is so dark, the image is > more brighter in the render, for diffuse things should /lighten/ up. > > ::Christopher:: > > > > > -- > Jens Lindgren > -------------------------- > Lead Technical Director > Magoo 3D Studios <http://www.magoo3dstudios.com/>

