Diffuse_level ontop of Diffuse_Raw, with diffuse_level multiplying
"diffuse_raw" is diffuse_result (equal to rendering only the diffuse in
the render ?)

If the above is correct, what is ticking me off is it is so dark, when I
render in the renderer, it's nice, although maybe I'm jumping ahead of
myself, I've only so far comped the diffuse layers, no spec,reflection
included, I hope that is the reason ! 

Photoshop 'add' blend mode doesn't work in 32-bit color space, what is
the correct alternative ?

::Christopher::

Jens Lindgren wrote:
> diffuse_raw * diffuse_level = diffuse_result
> The same with specular. After that:
> diffuse_result + specular_result = the same as the renderer does.
> You have to work in linear color spave for this to work.
>  
> /Jens
>
>
> On Mon, Jun 3, 2013 at 3:13 PM, Christopher
> <[email protected]
> <mailto:[email protected]>> wrote:
>
>     I've run into a bit of a problem compositing various diffuse and
>     specular passes/channels. In photoshop I multiple the specular
>     level and specular raw, then I did the same for the diffuse raw
>     and diffuse level, then with the two pairs, I tried all the blend
>     modes possible. The composite doesn't even begin to look like what
>     is fired out of the render ?
>
>     This is how I'm compositing the diffuse layers;
>
>     3 = diffuse_level (screen)
>     2 = diffuse_result (multiply)
>     1 = diffuse raw (base layer)
>
>     If that is correct, why is everything is so dark, the image is
>     more brighter in the render, for diffuse things should /lighten/ up.
>
>     ::Christopher::
>
>
>
>
> -- 
> Jens Lindgren
> --------------------------
> Lead Technical Director
> Magoo 3D Studios <http://www.magoo3dstudios.com/>

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