Depending on the complexity I would side with Tim, in the region of 2
months assuming it has already been conceptualized, this would not include
animation.


On 10 June 2013 01:02, royston michaels <[email protected]> wrote:

> Thanks Tim,
> 6 weeks would give enough time for approvals, etc.
>
> On 10/06/2013, Tim Leydecker <[email protected]> wrote:
> > I would have guessed 2 months work in 6 weeks time...
> >
> > Cheers,
> >
> > tim
> >
> > On 10.06.2013 00:50, royston michaels wrote:
> >> Thanks guys,
> >> Rigging is basic, nothing intense, most of the animation would be facial
> >> expressions, some lip sync. Model and texture, very close to Paul the
> >> alien. I don't want to quote and
> >> shoot myself in the foot for not allocating enough time, so maybe 1 week
> >> for model,texture, 1 week for rigging and animation. Animation would
> vary
> >> depending on amount of lip sync
> >> and shots. 3 weeks at a descent pace then.
> >>
> >> Thanks again,
> >>
> >>
> >> On Sunday, 9 June 2013, Daniel Kim <[email protected]
> >> <mailto:[email protected]>> wrote:
> >>  > I've got some detailed info about that project earlier from the
> >> production. You guys might have been thinking A++ quality feature film,
> >> but it is not. The Quality should be
> >> nice, but it sounds like they were working on pilot film. That's why I
> >> said 1 week with full working time. I am not sure Royston is in the same
> >> production or not though. And
> >> working time should be fit to their project schedule right? What they
> told
> >> me that moment was 2 weeks. And I saw what they want, then I said 1
> weeks
> >> because quality wise and
> >> payment wise.
> >>  >
> >>  > Daniel
> >>  >
> >>  > -----Original Message-----
> >>  > From: [email protected]
> >> <mailto:[email protected]>
> >> [mailto:[email protected]
> >> <mailto:[email protected]>] On Behalf Of Mike
> >> Donovan
> >>  > Sent: Monday, June 10, 2013 9:40 AM
> >>  > To: <[email protected]
> >> <mailto:[email protected]>>
> >>  > Cc: [email protected]
> >> <mailto:[email protected]>
> >>  > Subject: Re: alien character
> >>  >
> >>  > I bet it took weeks just to create his pre-pro designs. :P
> >>  >
> >>  > Sent from my iPad
> >>  >
> >>  > On Jun 9, 2013, at 5:29 PM, "Sebastien Sterling"
> >> <[email protected]
> >> <mailto:[email protected]><mailto:
> [email protected]
> >> <mailto:[email protected]>>> wrote:
> >>  >
> >>  > I doubt it took one week to make Paul, Dan :P
> >>  >
> >>  >
> >>  > On 9 June 2013 22:54, Daniel Kim <[email protected]
> >> <mailto:[email protected]><mailto:[email protected]
> >> <mailto:[email protected]>>> wrote:
> >>  > Hi Royston
> >>  >
> >>  > I've got same personal question from a production in NL. It is
> >> depending on final quality, but it would not take more than 1 week I
> >> guess.
> >>  >
> >>  > Cheers
> >>  > Daniel
> >>  >
> >>  > From: [email protected]
> >> <mailto:[email protected]><mailto:
> [email protected]
> >> <mailto:[email protected]>>
> >> [mailto:[email protected]
> >> <mailto:[email protected]><mailto:
> [email protected]
> >> <mailto:[email protected]>>] On Behalf Of royston
> >> michaels
> >>  > Sent: Monday, June 10, 2013 6:41 AM
> >>  > To: Softimage Mail List
> >>  > Subject: OT: alien character
> >>  >
> >>  > Hi List,
> >>  > I'm curious to know how much time someone would spend to model,
> texture
> >> and rig an alien character(including rig for facial animation),
> reference
> >> is Paul the alien. I need an
> >> average estimate.
> >>  >
> >>  > I apologise for the non technical mail.
> >>  > TIA,
> >>  > Royston
> >>  >
> >>  >
> >>  >
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> >
>

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